
Submission + - EA sneaks Securom into Dragon Age II (arstechnica.com) 8
RenHoek writes: Ars Technica reports that with the release of Dragon Age II, various users encountered the dreaded Securom DRM, even though Bioware ensured users that it wouldn't be included. Seeing that a fair few users only bought DAII thinking they could avoid the problems and other discomforts this DRM brings, it will be interesting to see what EA's next step will be.
user pressure (Score:1)
People trust EA? (Score:1)
I haven't trusted them for -years-. Fortunately, I haven't seen any games I want from them in years, so...
Nothing to see here, move along. (Score:3)
We haven't heard from EA on the story about reports of SecuROM DRM in Dragon Age 2, but BioWare Live Team Technical Producer Derek "CrushBug" French made a couple of posts to our forums that discuss the matter. He says:
"Sorry, but there is some confusion on this. We use Sony Release Control which shares some functionality with other Sony products (SecuROM), but we do not use SecuROM for the DRM. Once the Sony Release Control check is passed, Release Control self-destructs, removing the Release Control wrapper and it is never used again. Game updates will not use Release Control because obviously the release date is passed. Additionally, installing the game and then any future game patch will also remove the Sony Release Control check and it will never run on your computer."
When asked about a running SecuROM process, he said: "There is no running process once it unwraps and self-destructs." In reply to a question about registry entries, he replies: "An inert registry entry that does nothing." Finally, when asked about files remaining on users' hard drives, he explains: "In a temp folder that is never referenced again. This part is sloppy and should be cleaned up, though. We will see about doing that in a patch."
BioWare on Dragon Age 2 DRM [bluesnews.com]
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It needs an Internet connection to install.
So does Windows, which reverts to Reduced Functionality Mode if not properly activated.
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Single player games should not ever need a net connection
Single-player games have always been multiplayer in fact: comparing score, comparing achievements, etc.
was in place I couldn't connect to my net due to wiring
Aren't most houses wired for a landline over which one can at least run occasional dial-up, at least since the 1950s when the U.S. Rural Electrification Act expanded to include telephone service?
Makes me wonder why I bother paying for these things.
When "these things" include Windows, it could be because nobody has yet paid the Wine team to fix compatibility with some other application you want to run. When "these things" include major-label video games, it's
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