Richard Garriott on Richard Garriott 49
bippy writes "I had a chance to shoot Richard "Lord British" Garriott a short list of questions for Kotaku. In the five question Q&A Garriott talks about his house, his favorite games and what he thinks the next big thing will be in MMOG."
There has to be... (Score:2)
doh! (Score:4, Insightful)
I would have liked that answer to be fleshed out more. Unless he is trying to not give away the secrets of his next project...
Re:doh! (Score:1, Funny)
Re:doh! (Score:3, Insightful)
Like before the big thing would be to make, say, a vase in a video game that was photo-realistic, reflected light the right way. Now the big deal is to have a vase that will roll around the floor realistically and will shatter into pieces when shot or dropped.
Re:doh! (Score:5, Interesting)
Theres a lot of gameplay advantages to have physics simulation over graphics IMO. Some people are going to say its really memory limitations, but considering a lot of games have glass that can be shot through or can have grenades tossed through and not completely be destroyed, a few texture changes and some tweaking you got yourself a destroyable 'wall', albeit not a very thick one (yet).
Re:doh! (Score:2)
Umm... Thanks for making me not want to play any FPS for a long time. Yea I want to see realistic disembowlment... No not really. Physics mo
Re:doh! (Score:1)
What I'm suggesting is hardly new. Hell, Thief 3 let you pick things up and throw them at people but I don't hear people saying it was 'innovative' or 'ground breaking' for doing so.
Re:doh! (Score:2)
When (if) this happens I see three possible results:
1) Crash to make the original video game crash of the 80's look tame.
2) The spare CPU power that we have to play with, the CPU power that used to get shuffled into graphics gets shuffled into some sort of OS. Imagine if someone could create an
Re:doh! (Score:5, Interesting)
There are myriad physics libraries, both commercial and free-ware out there. Havok is but one of them. Novadex, by Aegia, is, imho, much more interesting and easier to use than Havok. It's free too, which is a big plus over having to spend tens of thousands of dollars on a middle-ware package.
Re:doh! (Score:2)
I'll point out here that Novodex is free for non-commercial use only. Anyone wanting to use their physics engine for a commercial project needs to contact them for licensing details. I imagine there's a charge and/or royalties involved there, but I'll bet my lunch it's not as expensive as Havok.
Re:doh! (Score:1)
A google search for "Aegia Novadex" returns exactly one hit -- your post. Congratulations on your googlewhack.
Re:doh! (Score:1, Insightful)
Now the big deal is to have a vase that will roll around the floor realistically and will shatter into pieces when shot or dropped.
Pisses me off. I noticed this in HL2 and Vampire Bloodlines and was unimpressed and befuddled. Your character still can't meaningfully interact with the environment any more than characters could in FPS games made nearly a decade ago... but wow, all
Re:doh! (Score:2)
Scoff now, but once games like "Unreal Tournament: Cardboard Box Arena" hit the shelves, along with titles like "Post Office Worker 3D" and "Attack of the Man-Eating Alien Cardboard Boxes", I think the video game industry will prove you wrong.
Not that interesting (Score:5, Informative)
Re:Current working conditions. (Score:1, Funny)
Re:Current working conditions. (Score:1)
Re:Current working conditions. (Score:1)
I have been called the following by various posters on slashdot.
Hard Right
Hard Left
Liberal
Conservative
Raciest
Aethiest
B
Satan worshiper
Pagan
and that is all I can come up with in a very sort time period. I do not fit into people neat little boxes and that worries some people.
Re: (Score:3, Funny)
Where's the beef? (Score:3, Insightful)
This is one of those "thanks, but no thanks" interviews.
If you were a tree... (Score:1)
Not much of an interview (Score:1)
what crappy questions (Score:5, Insightful)
he didnt ever actually ask what his 'favourite' game was, only the most creative one. yawn. and the question says the next big thing in 'gaming', not MMOG. which presumably is why he said physics cause i cant see a whole lot of real time physics being put into MMORPGs at the moment.
way to waste five questions. still, i wanna see more of his house.
Some REAL questions to Gariott (Score:5, Insightful)
Why not pose some REAL questions here?
Here's my go. Richard, if you're reading this, endulge us
1. Is single-player CRPG'ing a dead-end as far as you're concerned (and does your future lie in MMO) or do you see yourself involved in future major single-player titles?
2. Are we going to see any future CRPG-games you are involved in with an ultima-*like* atmosphere? (never mind the brand) and are they going single-player or MMO?
3. Are we going to see any future CRPG-games you're involved in with vast illinear worlds like Ultima 6/7 or Morrowind and are they going single-player or MMO?
4. What's your favourite *CRPG* game you were not involved in?
5. What's the coolest thing in the CRPG market you're looking forward to? (Other than Half-Life 2 you're obviously playing same as we all, judging by that 'physics engine' bit)
Re:Some REAL questions to Gariott (Score:3, Interesting)
Since we're having fun, let me play the part of an Imaginary Richard Garriott and see what he has to say.
MikShapi: 1. Is single-player CRPG'ing a dead-end as far as you're concerned (and does your future lie in MMO) or do you see yourself involved in future major single-player titles?
Imaginary Richard Garriott responds: I've been authoring them since Alkabeth, and have no intention of stopping now!
Re:Some REAL questions to Gariott (Score:2)
I definately had more fun reading you guys than reading that brain dead interview!
Re:Some REAL questions to Gariott (Score:2)
1. Richard, can I please please please work for you?
Hmm.... (Score:1)
Re:Hmm.... (Score:4, Insightful)
I deduce you've never played any of them, or at least, not in close proximity and not recently. You certainly wouldn't say that if you'd ever compared them side by side.
Summary: the earlier games are vastly different from Ultima 7. 1, 2, and 3 are similar to one another but far more primitive than the later games, and very different in style: 1 includes laser guns and a space-ship, while 2 is set on a recognisable Earth! 4 and 5 are the next level up; 4 is particularly innovative in its gameplay, and it's my second favourite of the series (after Serpent Isle). But they're all far less interactive, and far less story-driven, than 6 and 7.
Were you to show 1 and 7 to someone unfamiliar with the series, they probably wouldn't guess there was any connection at all. They're about as similar as Catacomb Abyss is to Halflife 2.
Golly... (Score:2, Funny)
Aw, you got my hopes up! (Score:2)
Re:Aw, you got my hopes up! (Score:1)
What's that hanging around his neck? (Score:1)
ooh (Score:2)
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