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The Almighty Buck

A Sealed Copy of The Legend of Zelda Just Sold For Nearly a Million Dollars (theverge.com) 37

A sealed copy of The Legend of Zelda for the NES just sold for $870,000 at Heritage Auctions, breaking the previous record for the most expensive game ever sold. Jay Peters writes via The Verge: As for why this version of the game is so valuable? I'm just going to leave part of Heritage Auctions' grandiose explanation here: "While it is a hard truth, it is a truth nonetheless â" none of the copies we've offered of this title previously could even attempt to hold a candle to this one due to its incredibly rare variant that holds early production status. This matter is completely inarguable. This is the only copy from one of the earliest production runs that we've ever had the opportunity to offer, and, possibly will have the opportunity to offer, for many years to come. Considering this variant was only produced for a few months in late 1987 before it was ultimately replaced by the 'Rev-A' variant in early 1988, this statement likely comes as no surprise to collectors. Only one other variant precedes the offered 'NES R' variant and that is the 'NES TM' variant, which is the true first production run. However, it is also widely believed that only a single sealed 'NES TM' example exists, and there is no telling whether or not that copy will ever come to market. Essentially, this copy is the earliest sealed copy one could realistically hope to obtain."
Emulation (Games)

Near, Creator of the Higan and Bsnes Emulators, Has Died (pcgamer.com) 245

Hmmmmmm shares a report from PC Gamer: Near, also known by their username Byuu, the creator of several groundbreaking videogame emulators and a recent celebrated translation of JRPG Bahamut Lagoon, has died by suicide. Near posted a thread on Twitter explaining how they were affected by a campaign of harassment organized against them on the Kiwi Farms forum. Subsequently, Hector Martin, an IT consultant and Linux hacker, posted a message about Near from a mutual friend (CW: contains explicit details of Near's method of suicide) and said that they had confirmed Near's death with police in a follow-up tweet. The linked document also focuses on the Kiwi Farms forum and the doxing and harassing of Near and their friends.

Near's bsnes was the first Super Nintendo emulator with 100% compatibility, and higan is a multi-system emulator supporting 26 different devices including the NES, SNES, Game Boy and Game Boy Advance, Sega Master System and Genesis/Mega Drive, and PC Engine. If you've played any of the indie games influenced by EarthBound, aka Mother 2, then odds are good that game's designer had a copy of EarthBound open in higan for reference. Parts of the emulator created to keep Stephen Hawking's voice synthesizer working in the final years of the famous physicist's life were even borrowed from higan's open source code.

Classic Games (Games)

Pandemic Sends Videogame Museum Into Two-Year Shutdown (gamesindustry.biz) 25

Oakland's nonprofit "Museum of Art and Digital Entertainment" housed 40,000 historic pieces of videogame memorabilia — including 11,000 playable games. In 2017 they were the ones urging America's copyright office to allow museums and libraries to circumvent DRM to preserve abandoned online games like FIFA World Cup, Nascar and The Sims. The museum's sponsors include GitHub, Google, PlayStation, and Dolby Digital.

But now the MADE is "set to close its doors, with uncertainty ahead about whether it'll ever be able to reopen," reports GamesIndustry.biz: Founder and director Alex Handy said in an interview with GamesBeat that the group managing the museum couldn't reach an agreement on rent for the place during the COVID-19 crisis... 80% of its budget comes from admissions, its website says, and since it's been closed since March due to the pandemic, it's now forced to shut down and move its collections to storage.

Storage will be paid for thanks to donations — still open on this page and will also go towards eventually finding a new space for the museum. "The current plan is to stay in storage for two years while we raise the funds and make plans to create our dream video game museum," the museum's website reads. "When we're ready, we will be back and better than ever, mark our words."

Nintendo

Huge Apparent Leak Unearths Nintendo's Prototype History (arstechnica.com) 21

An anonymous reader quotes a report from Ars Technica: A massive leak of apparent Nintendo source code is giving gamers a rare, unauthorized look at Nintendo's development process dating back to the Super NES era. The massive trove of files, first posted to 4chan Friday and quickly dubbed the "Gigaleak" by the community, includes compilable code and assets for Super NES, Game Boy, and N64 games in the Mario, Mario Kart, Zelda, F-Zero, and Pokemon series. Hidden among that code is a bevy of pre-release art and sound files that have never seen the light of day, as well as fully playable prototype versions of some games. Modders and homebrew developers have been digging through the trove of data over the weekend and taking to Twitter and YouTube with their discoveries. Among the most interesting findings:

- A version of Super Mario 64 including data for a 3D model of Luigi (likely for the scrapped two-player mode). Players have inserted that model into the ROM to create video of Luigi running around. The leak also includes few unused test rooms for the game.
- A Yoshi's Island prototype featuring differences in the map screen, interface, music (and including the prefix "Super Mario Bros. 5" in Japanese). The prototype also features two apparently unused mini-games (No. 1, No. 2) and some unused test levels.
- Pokemon prototypes featuring early and unused sprite designs for many monsters.
- An original prototype named "Super Donkey" featuring a Rayman-style character in a Yoshi's Island-styled world [Update: A previous version of this post mischaracterized the music in this video. Ars regrets the error].
- Sprite data for Luigi giving an apparent middle finger and Bowser outside of his clown-copter in Super Mario World. The code also contains multiple early designs for Yoshi (some of which match art previously revealed in interviews with Nintendo developers) and a completely new map screen design (which also matches previously revealed screenshots).
- A version of Star Fox 2 with previously unseen characters.
- High-quality voice samples from Star Fox 64, F-Zero X and Super Mario 64 before they were compressed to fit on relatively small N64 cartridges.
- Graphics for a Pilotwings prototype called Dragonfly, previously seen only in grainy magazine screenshots.

Japan

Konami Code Creator Kazuhisa Hashimoto Dies At 61 (polygon.com) 16

Kazuhisa Hashimoto, a producer credited with implementing the fabled "Konami Code" that gave players godlike cheats in Contra, Gradius, Castlevania, and other Konami games for the Nintendo Entertainment System, died on Tuesday. He was 61. Polygon reports: Hashimoto was a programmer and producer for the home console port of Gradius, which in 1986 was the first video game to use the Konami Code. Hashimoto put it in the game as an aid for his playtesting, memorably saying that he "obviously couldn't beat it." For unclear reasons, the Konami Code was left in the shipped game, and was later used to playtest other games made by the publisher.

Contra, which launched on the NES in 1988, sold much better than Gradius and is more closely associated with the Konami Code's origins. In it, cheat-code sharers discovered video gaming's Charm of Making -- up, up, down, down, left, right, left, right, B, A, start! -- and were blessed with 30 lives, absolutely critical to a super-tough one-hit-kill side-scroller like Contra. Nostalgia for the Konami Code, if not gratitude for its usefulness to many difficult games of the day, led to its inclusion in numerous other works. A Wikipedia entry on the code counts more than 100 Konami games with the cheat or some version of it inside them. Another 22 games made by other publishers included the code as a tribute, often revealing an Easter egg or secret message. It has also shown up elsewhere in popular culture, most recently in Google Stadia's website (and on its controller), and as a pastime Easter egg in Fortnite in October.

Hardware

Microchip Pioneer Chuck Peddle, Lead Designer of the Historic 650x Microprocessors, Dies (wdc65xx.com) 56

Long-time Slashdot reader kackle writes: If you cut your teeth on 8-bit computers during their explosion into the mainstream beginning in the 1970s, you were likely aware of and/or influenced by the work of electrical engineer Charles "Chuck" Peddle, who died this week.

The general public may not know his name today, but his efforts had a big impact on the cost and availability of computing to the average person at the beginning of the personal computer era.

"More than any other person, Chuck Peddle deserves to be called the founder of the personal computer industry," Byte magazine wrote back in 1982. While working at Motorola in the 1970s, management had told Peddle to abandon efforts to build an ultra low price microprocessor -- but instead he'd joined MOS Technology, working on the team that designed their influential $25 650x processors, remembers the Computer History Museum. "The most famous member of the 650x series was the 6502, which was subsequently used in very many microcomputer devices (four well-known examples from the consumer market being the Apple II, the Commodore VIC-20, the Nintendo Entertainment System or NES, the ATARI 8-bit computers and the BBC Micro from Acorn Computers)."

in 2014 Peddle recorded a four-hour oral history with the museum, and earlier this year Peddle spoke at the University of Maine, where he'd earned an engineering physics degree 60 years earlier.

This week in an online remembrance, engineer David Gray remembers "the joy of creating, inventing and innovating with Chuck on and off over a forty six (46) year period... I am missing your indomitable spirit as I write."
Games

Analogue Announces Game Boy Clone Dubbed 'Analogue Pocket' (inverse.com) 48

Analogue is set to announce a new Game Boy clone. From a report: Analogue, known for their FPGA (Field Programmable Gate Array)-based hardware clones of the NES, SNES, and Sega Genesis/Megadrive, will be launching a handheld addition to their lineup called the "Analogue Pocket." The unit will be compatible with the entire library of Game Boy and Game Boy Color games, as well as Sega's Game Gear, SNK's Neo Geo Pocket Colour, and Atari's Lynx -- essentially bringing every 90's handheld under one hardware roof, without software emulation. The unit will also feature a 3.5" LTPS LCD at 1600 x 1440 resolution (615ppi), and USB-C charging port. Further reading: Game Boy has turned Game Man, just in time for the original device's 30th birthday.
NES (Games)

Nintendo Warns It Won't Make More Retro NES and SNES Consoles (engadget.com) 90

Nintendo's Reggie Fils-Aime warned that the NES Classic and SNES Classic will sell in the Americas through the holidays, but will be "gone" once they sell out. Engadget reports: If you want to walk down memory lane after that, you'll have to take advantage of the games that come with Switch Online. You might also want to tamp down your hopes for a Nintendo 64 Classic. Fils-Aime added that the existing systems are the "extent of our classic program." That wouldn't be completely surprising given that the N64 was considerably more complex than its predecessor. The executive likewise ruled out additional games for the mini NES and SNES models.
Games

16-Year-Old Dethrones Tetris World Champion With Difficult Hyper-Tap Technique (kotaku.com) 70

Over the weekend, seven-time winner Jonas Neubauer showed up at the Classic Tetris World Championship in Portland, Oregon like he has every year since it moved there in 2011. Instead of adding another championship to his name, he finished in second place this time, bested by 16-year-old Joseph Saelee who went on an amazing three-game tear. From a report: "The kid played with pure heart, the most clutch Tetris that we've seen from anyone," Neubauer said after the dust had settled. "He just really had the ability, had the natural ability, and let it shine as bright as he could in his first tournament. [It's] truly an honor to pass the torch to the new generation of Tetris players." The veteran stood on stage holding a silver trophy, his first since losing to Harry Hong in 2014, and the unlikely Saelee, tears still in his eyes, hoisted the gold to applause from the crowd at Sunday's Retro Game Expo crowd.

Though Tetris came out on the NES in 1989, the Classic World Championship tournament as it exists today didn't get started until 2010 after the game's competitive scene spent most of the aughts trading strategies, high scores, and footage evidence throughout a scattered network of forums and websites. Now, top players from around the world compete annually at the Expo using the original game and controllers played on old CRTs to see who can get the highest score in individual head-to-head matchups.

PlayStation (Games)

Sony Announces PlayStation Classic, a $100 Mini PS1 (polygon.com) 130

Sony announced Wednesday that it will release the PlayStation Classic micro console on December 3. It will cost $100 and come with 20 built-in games. From a report: Like Nintendo's NES Classic and SNES Classic, the PlayStation Classic will come packed with a list of beloved hits from the system's original library. There will be 20 games in all, but Sony only announced five of them today: Final Fantasy 7, Jumping Flash, R4: Ridge Racer Type 4, Tekken 3 and Wild Arms. "All of the pre-loaded games will be playable in their original format," the company said in an announcement post on the PlayStation Blog. Sony plans to launch the PlayStation Classic worldwide on Dec. 3 -- the 24th anniversary of the PlayStation's release. (The PS1 debuted in Japan on Dec. 3, 1994, and Sony didn't bring it to the West until September 1995.) The retro console will retail for $99.99 in the U.S., 89.99 pound in the U.K., 99.99 euro in Europe and 9,980 yen in Japan. For that price, customers will get the system and two controllers. The gamepads are full-size replicas of the PS1's original controller, not the DualShock, so they and don't include analog sticks or vibration. As you can see in the gallery above, the gamepads are wired USB devices that plug into the console in the same spot as the original system's controller ports.
Cloud

Nintendo's Promised Cloud Saves On Switch Won't Work For Every Game (arstechnica.com) 34

An anonymous reader writes: The first paid online service for Nintendo Switch, simply named Nintendo Switch Online, is set to arrive at some point later this month, and we're still waiting on a few key details. One detail about the service emerged on Friday via Nintendo's official site, and it's not a great one: there will be specific limits to the service's promised cloud-save support. Nintendo Switch Online's $20/year cost includes a promise to "save your data online for easy access" -- which, for the uninitiated, will be the only way to back up your Switch games' save data when it launches. Currently, should your Nintendo Switch be lost, stolen, or damaged, your progress in games like Zelda: Breath of the Wild and Elder Scrolls V: Skyrim is toast, as you can neither move save data from one console to another nor personally back it up to a hard drive. The following current and upcoming Switch games do not support Save Data Cloud backups: Splatoon 2, Pokemon Let's Go Pikachu, Pokemon Let's Go Eevee, Dark Souls Remastered, Dead Cells, FIFA 19, NBA 2K19, and NBA Playgrounds.
Nintendo

Nintendo's Offensive, Tragic, and Totally Legal Erasure of ROM Sites (vice.com) 334

"The damage that removing ROMs from the internet could do to video games as a whole is catastrophic." From a report: In July, Nintendo sued two popular ROM sites, LoveROMS and LoveRetro.co, for what it called "brazen and mass-scale infringement of Nintendo's intellectual property rights." Both sites have since shut down. On Wednesday, another big, 18-year-old ROM site, EmuParadise, said it would no longer be able to allow people to download old games due to "potentially disastrous consequences." Nintendo owns the intellectual property for its games, and when people pirate them instead of buying a Nintendo Super NES Classic Edition or a downloading a copy from one of its digital storefronts, it can argue it's losing money. According to Nintendo's official site, ROMs and video game emulation also represent "the greatest threat to date to the intellectual property rights of video game developers," and "have the potential to significantly damage" tens of thousands of jobs. Even when a Nintendo game isn't for sale, it's still the company's intellectual property, and it can enforce its copyright if it wants.

But the damage that removing ROMs from the internet could do to video games as a whole is catastrophic. Many game developers and people who have otherwise made video games a major part of their lives, especially those who grew up in low-income households or outside a Western country, wouldn't have been inspired to take that path if it wasn't for ROMs. Entire chapters of video game history would be lost if ROMs and emulation didn't preserve games where publishers failed to. And perhaps most importantly, denying people access to ROMs makes the process of educating them in game development much more difficult, potentially hobbling future generations of video game makers.

NES (Games)

The NES Classic Outsold the PS4, Xbox One, and Switch In June (theverge.com) 128

After returning to stores in June after a brief stint of sales back in 2016, the NES Classic is topping U.S. sales charts. Market research firm NPD reports that the NES Classic was June's highest unit-selling hardware platform in the U.S., beating the PlayStation 4, Nintendo Switch, and Xbox One. "The NES Classic managed to outsell these consoles despite only being on sale for a few days in late June," reports The Verge. From the report: While the NES Classic is priced at $59 compared to more expensive current-generation consoles, it's clearly still in demand 35 years after the original Nintendo Entertainment System debuted in 1983. The NES Classic comes loaded with 30 games including classics like Super Mario Bros., Metroid, Donkey Kong, The Legend of Zelda, and Pac-Man. While you can't insert vintage NES cartridges into it, the console supports game saves and connects to TVs via a HDMI cable. Nintendo hasn't revealed whether it now plans to introduce more miniature retro consoles.
NES (Games)

Hacker Gets Super NES Games Running On Unmodified NES (arstechnica.com) 43

The latest project from Tom "Tom7" Murphy is an unmodified NES running Super NES games. "Murphy breaks down this wizardry in a pair of detailed videos laying out his tinkering process," reports Ars Technica. "Though the NES hardware itself is untouched, the cartridge running this reverse emulation is a heavily customized circuit board (ordered from China for about $10), with a compact, multi-core Raspberry Pi 3 attached to handle the actual Super NES emulation." From the report: The Pi essentially replaces the PPU portion of the cartridge, connecting to the NES via a custom-coded EEPROM chip that tells the system how to process and display what would normally be an overwhelming stream of graphical data coming from the miniature computer. Only the CIC "copyright" chip from the original cartridge remains unmodified to get around the hardware's lockout chip. Murphy -- you may remember him from previous efforts to teach an AI how to play NES games -- says that the Raspberry Pi actually has too much latency to effectively "stream" tile-by-tile graphical instructions to the NES' cartridge CPU. By the time the Pi manages to "discharge" a set of instruction bits (only 180ns after they were generated), the NES itself has already moved on to the next part of its read-write cycle.

Murphy used a one-cycle delay to compensate for this latency, essentially guessing where the fairly predictable PPU would be writing to next and just sending data to that location ahead of time. That process works pretty well but results in the persistent flickering and graphical noise you see throughout his video demonstrations.

Cloud

Nintendo Switch Online Service Will Launch With 20 NES Games, Cloud Saves, More (polygon.com) 51

An anonymous reader quotes a report from Polygon: Nintendo's online service for the Switch will include access to a selection of classic video games from the NES era as part of the subscription service. Today, Nintendo announced some of the games that will be included as part of the Nintendo Switch Online classic games selection. The 10 NES titles confirmed for the service, which Nintendo refers to as "Nintendo Entertainment System -- Nintendo Switch Online" in a press release, are: Soccer, Tennis, Donkey Kong, Mario Bros., Super Mario Bros., Balloon Fight, Ice Climber, Dr. Mario, The Legend of Zelda, and Super Mario Bros. 3. Nintendo promises 20 NES games will be available when Nintendo Switch Online goes live in September, meaning 10 classic NES games are still to be announced. New games for the service will be added regularly, Nintendo says.

Those NES games will include some sort of online play as part of Nintendo Switch Online. That includes online competitive or cooperative multiplayer, or simply taking turns controlling the game. "Friends can even watch each other play single-player games online, and 'pass the controller' at any time," Nintendo said in a release. "Every classic NES game will support voice chat via the Nintendo Switch Online smartphone app. It will also be possible to play these games offline."
Some other details of the service, as reported by Nintendo Life, include the option for cloud save data backups and a four tiered pricing plan. In the U.S., the pricing is as follows: one month is $3.99; three months is $7.99; twelve months is $19.99; twelve month family membership is $34.99 (with up to eight Nintendo accounts on different systems that will be able to use the service).
Emulation (Games)

How Hardware Artisans Are Keeping Classic Video Gaming Alive (fastcompany.com) 75

Slashdot reader harrymcc writes, "If you want to play classic Nintendo games, you could buy a vintage Super NES. Or you could use an emulator. Or -- if you're really serious -- you could use floating point gate arrays to design a new console that makes them look great on modern TVs." He shares Fast Company's article about "some of the other folks using new hardware to preserve the masterworks of the past." Analogue created its system with HDTVs in mind, so every game looks as good or maybe even better than I remember from childhood. Playing the same cartridges on my actual Super Nintendo is more like looking through a dirty window... Another company called RetroUSB has also used Field Programmable Gate Arrays to create its own version of the original Nintendo. And if you already own any classic systems like I do, there's a miniature industry of aftermarket hardware that will make those consoles look better on modern televisions.
The article also notes "throwback consoles" from AtGames and Hyperkin, as well as the Open Source Scan Converter, "a crude-looking device that converts SCART input to HDMI output with no distinguishable lag from the game controller." Analogue's CEO Christopher Taber "argues that software emulation is inherently less accurate than re-creating systems at the hardware level," and describes Analogue engineer Kevin Horton as "someone who's obscenely talented at what he's doing... He's applying it to making perfect, faithful, aftermarket video game systems to preserve playing these systems in an unadulterated way."

And in the end the article's author feels that Analogue's Super NT -- a reverse-engineered Super Nintendo -- "just feels more like the real thing. Unlike an emulator, the Super Nt doesn't let you save games from any point or switch to slow motion, and the only modern gameplay concession it offers is the ability to reset the game through a controller shortcut. Switching to a different game still requires you to get off the couch, retrieve another cartridge, and put it into the system, which feels kind of like listening to a vinyl album instead of a Spotify playlist."
AT&T

AT&T and Comcast Finalize Court Victory Over Nashville and Google Fiber (arstechnica.com) 122

"AT&T and Comcast have solidified a court victory over the metro government in Nashville, Tennessee, nullifying a rule that was meant to help Google Fiber compete against the incumbent broadband providers," reports Ars Technica. From the report: The case involved Nashville's "One Touch Make Ready" ordinance that was supposed to give Google Fiber and other new ISPs faster access to utility poles. The ordinance let a single company make all of the necessary wire adjustments on utility poles itself instead of having to wait for incumbent providers like AT&T and Comcast to send work crews to move their own wires. But AT&T and Comcast sued the metro government to eliminate the rule and won a preliminary victory in November when a U.S. District Court judge in Tennessee nullified the rule as it applies to poles owned by AT&T and other private parties.

The next step for AT&T and Comcast was overturning the rule as it applies to poles owned by the municipal Nashville Electric Service (NES), which owns around 80 percent of the Nashville poles. AT&T and Comcast achieved that on Friday with a new ruling from U.S. District Court Judge Aleta Trauger. Nashville's One Touch Make Ready ordinance "is ultra vires and void or voidable as to utility poles owned by Nashville Electric Service because adoption of the Ordinance exceeded Metro Nashville's authority and violated the Metro Charter," the ruling said. Nashville is "permanently enjoined from applying the Ordinance to utility poles owned by Nashville Electric Service." The Nashville government isn't planning to appeal the decision, a spokesperson for Nashville Mayor Megan Barry told Ars today.

NES (Games)

Third 'Nintendo World Championship' Ends With Three Unreleased Switch Game Levels (kotaku.com) 14

An anonymous reader writes: The Nintendo World Championships wrapped up in Manhattan Saturday with two finalists competing on three as-yet-unreleased levels from the upcoming Nintendo Switch game Super Mario Odyssey. 16 contenders had been selected from Mario Kart 7 qualifying rounds at Best Buy stores in eight U.S. cities, and Thomas G. "surged up through the 'underground,' the loser's bracket," reports Kotaku, "after overcoming opponents in games like Mario Party 2 and Super Mario Bros. Deluxe."

Thomas G. found himself in the final round against defending champion John Number, and Kotaku has embedded video clips from Twitch of their climactic final showdown on the three unreleased levels. "The first level forced the two to do a little timing-based puzzle solving, hitting buttons with their caps to create platforms on walls, which they could then hop across to the moon. Level two was a vertical platforming stage using Mario's new cap abilities to fling and fly up the side of a tower. The final boss fight from above closed out the race, with Thomas G. landing the final punch to the boss' face and taking home the trophy."

Businesses

Atari CEO Confirms the Company Is Working On a New Game Console (venturebeat.com) 91

Dean Takahashi, reporting for VentureBeat: Atari CEO Fred Chesnais told GamesBeat in an exclusive interview that his fabled video game company is working on a new game console. In doing so, the New York company might be cashing in on the popularity of retro games and Nintendo's NES Classic Edition, which turned out to be surprisingly popular for providing a method to easily play old games like Super Mario Bros. and The Legend of Zelda in HD on a TV. Last week, Atari began teasing a new product called the Ataribox. The video released on a non-Atari web site showed a picture of some kind of hardware product, but many people wondered if the teaser was fake. Others had no idea what the video was showing about a "brand new Atari product years in the making."
Emulation (Games)

How The 1997 'NESticle' Emulator Redefined Retro Gaming (vice.com) 83

Slashdot reader martiniturbide writes: For those who lived the console emulator and retrogaming boom on the late 90's there is this interesting article about the story of NESticle posted at Motherboard. NESticle was a Nintendo Entertainment System (NES) console emulator that had a huge success in the early internet era and helped to start the emulation scene. The author of the story, Ernie Smith, also posted an extra second part of the story... NESticle was "the product of a talented programmer who designed a hit shareware game while he was still in high school," according to the article, which credits the 1997 emulator with popularizing now-standard emulator features like movie recording and save states, as well as user modifications. Programmed in assembly code and C++ and targeting 468 processors, NESticle was followed by emulators for the Sega Genesis and the Capcom arcade platform before Icer Addis moved on to a professional career in the gaming industry, working for Electronic Arts and Zynga. Leave a comment if you're a fan of classic game emulators -- or if you just want to share your own fond memories of that late-'90s emulation scene.

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