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Open Source

Linux Mint Unveils New 'Mintbox Mini Pro' Desktop (linuxmint.com) 26

It's been 18 months since the original Mintbox Mini launched, and this week saw the release of the new Mintbox Mini Pro (which costs just $100 more). BrianFagioli quotes BetaNews: That extra money gets you a faster processor, more powerful graphics, double the storage, twice the RAM, improved Wi-Fi, Bluetooth, and an additional Ethernet port... This diminutive desktop is the same size as the previously-released Mintbox... Thankfully, it retains the same cute appearance and Linux Mint branding.
Their article calls it a "beautiful little computer that comes pre-loaded with Linux Mint 18 Cinnamon (64-bit)," and the Linux Mint blog promises this fanless device offers "better passive cooling thanks to an all-metal black housing" -- and comes with six different USB ports.
AI

Microsoft Forms New AI Research Group Led By Harry Shum (techcrunch.com) 43

An anonymous reader quotes a report from TechCrunch: A day after announcing a new artificial intelligence partnership with IBM, Google, Facebook and Amazon, Microsoft is upping the ante within its own walls. The tech giant announced that it is creating a new AI business unit, the Microsoft AI and Research Group, which will be led by Microsoft Research EVP Harry Shum. Shum will oversee 5,000 computer scientists, engineers and others who will all be "focused on the company's AI product efforts," the company said in an announcement. The unit will be working on all aspects of AI and how it will be applied at the company, covering agents, apps, services and infrastructure. Shum has been involved in some of Microsoft's biggest product efforts at the ground level of research, including the development of its Bing search engine, as well as in its efforts in computer vision and graphics: that is a mark of where Microsoft is placing its own priority for AI in the years to come. Important to note that Microsoft Research unit will no longer be its on discrete unit -- it will be combined with this new AI effort. Research had 1,000 people in it also working on areas like quantum computing, and that will now be rolled into the bigger research and development efforts being announced today. Products that will fall under the new unit will include Information Platform, Cortana and Bing, and Ambient Computing and Robotics teams led by David Ku, Derrick Connell and Vijay Mital, respectively. The Microsoft AI and Research Group will encompass AI product engineering, basic and applied research labs, and New Experiences and Technologies (NExT), Microsoft said.
Games

No Man's Sky Under Investigation For False Advertising (polygon.com) 261

No Man's Sky is one of the most talked about games this year. The game sees the protagonist explore the space and experience uncertain places. But its controversial promotional material may also have played an instrumental role in making the title a sleeper-hit success. Polygon reports: No Man's Sky's promotional material has come under fire since launch, and it's now the subject of an ongoing investigation. The U.K.-based Advertising Standards Authority (ASA) confirmed to Polygon that it's received "several complaints about No Man's Sky's advertising," which angry customers have criticized as misleading. "I can confirm we have received several complaints about No Man's Sky advertising and we have launched an investigation," the ASA told Polygon. A representative for the ASA declined to comment on the particulars of the investigation, but a thread on the No Man Sky's subreddit details some of the most prominent issues Steam users have with the game's store page, which they passed on to the organization. Screens and video on Steam suggest a different type of combat, unique buildings, "ship flying behaviour" and creature sizes than what's found in the actual game itself. The store page overall has also been criticized for showing No Man's Sky with higher quality graphics than can be attained in-game.
Microsoft

Microsoft and Sony Are Debating Over Whose Console Really Offers 'True 4K' (arstechnica.com) 147

Sony's PlayStation 4, which will go on sales in two months, comes loaded with rendering pipeline and some proprietary upscaling techniques that can improve lower resolution base signals to take fuller advantage of a 4K display. Microsoft is seemingly upset with how Sony is marketing this, and it is not shying from telling people that no amount of upscaling can fill in those missing 4K pixels and the hardware inefficiency to produce native and "true 4K" images that the Project Scorpio, its gaming console that is coming next year can. Microsoft has also said that any game that it will launch during the Scorpio timeframe will "natively render at 4K." But the debate is anything from over because Microsoft keeps reminding everyone that the processor and GPU in its upcoming console is more powerful. As ArsTechnica explains: With Scorpio, Microsoft seems to be arguing that every first-party game at launch will be able to generate and render nearly 8.3 million pixels (four times as many as a 1080p game) at an acceptable frame rate (i.e., at least 30 times a second). That would be quite an achievement. As we noted back at E3, it currently takes pricey, high-end PC graphics cards like the Nvidia GTX 1080 or the AMD R9 Fury X -- cards that run $300 or much higher -- to "barely scrape by" with a native 4K, 30fps game. And those PC cards seem to have significantly more raw power than what is being claimed by Microsoft -- 9 and 8.4 teraflops, respectively, vs. a claimed 6 teraflops for Scorpio (and 4.2 teraflops for the PS4 Pro).Microsoft's head of Xbox planning, Albert Penello said, "I know that 4.2 teraflops is not enough to do true 4K." In an interview with Eurogamer, Penello adds:I think there are a lot of caveats they're giving customers right now around 4K. They're talking about checkerboard rendering and up-scaling and things like that. There are just a lot of asterisks in their marketing around 4K, which is interesting because when we thought about what spec we wanted for Scorpio, we were very clear we wanted developers to take their Xbox One engines and render them in native, true 4K. That was why we picked the number, that's why we have the memory bandwidth we have, that's why we have the teraflops we have, because it's what we heard from game developers was required to achieve native 4K.
Android

Run Android 6.0 Marshmallow on Your PC With Android-x86 6.0 (softpedia.com) 90

This week saw the first stable release of Android-x86 6.0 (marshmallow-x86) -- and a new version of Remix OS for PC, a PC-optimized version of Android. Slashdot reader prisoninmate quotes Softpedia: Android-x86 6.0 has been in the works since early this year, and it received a total of two RC (Release Candidate) builds during its entire development cycle, one in June and another in August. After joining the Remix OS team, Chih-Wei Huang now has all the reasons to update and improve its Android-x86 system for the latest Android releases. Therefore, as you might have guessed already, Android-x86 6.0 is the first stable version of the project to be based on Google's Linux kernel-based Android 6.0 Marshmallow mobile operating system, and includes the most recent AOSP (Android Open Source Project) security updates too.

Under the hood, Android-x86 6.0 is using the long-term supported Linux 4.4.20 kernel with an updated graphics stack based on Mesa 12.0.2 3D Graphics Library, and offers support for Samsung's F2FS file system for SSD drives, better Wi-Fi support after resume and suspend, and initial HDMI audio support.

Graphics

A Very Detailed Dissection of a Frame From DOOM (adriancourreges.com) 113

DOOM 2016 "cleverly re-uses old data computed in the previous frames...1331 draw calls, 132 textures and 50 render targets," according to a new article which takes a very detailed look at the process of rendering one 16-millisecond frame. An anonymous Slashdot reader writes: The game released earlier this year uses the Vulkan API to push graphics quality and performance at new levels. The article sheds light on rendering techniques, mega-textures, reflection computation... all the aspects of a modern game engine.
Some of the information came from "The Devil is in the Details," a July presentation at the SIGGRAPH 2016 conferences on graphics by Tiago Sousa, id's lead renderer programmer, and senior engine programmer Jean Geffroy. (And there's also more resources at the end of the article, including a July interview with five id programmers by Digital Foundry.) "Historically id Software is known for open-sourcing their engines after a few years, which often leads to nice remakes and breakdowns," the article notes. "Whether this will stand true with id Tech 6 remains to be seen but we don't necessarily need the source code to appreciate the nice graphics techniques implemented in the engine."
Businesses

Apple Announces Apple Watch Series 2 With GPS, Water-Resistance and Faster Performance (theverge.com) 88

In addition to two shiny new iPhones, Apple has announced its second generation Apple Watch today, calling it the Apple Watch Series 2. The appearance is nearly identical to the original Apple Watch, with the exception of the new (optional) ceramic build material. The biggest changes can be found under the hood. The Verge reports: "The built-in GPS allows the device to perform mapping on its own, no phone required. The company also upgraded the processor in the device, now called the S2, and the display. The Series 2 has a dual-core processor Apple says is 50 percent faster than its predecessor, with double the graphics performance thanks to a new GPU. The display is now 50 percent brighter as well. The company also renewed its longstanding partnership with Nike with a special Nike+ version of the Apple Watch. It resembles a fusion of an Apple product with Nike's discontinued FuelBand fitness tracker, and it's designed for runners and workout junkies. The aluminum sport version of the Apple Watch Series 2 will start at $369, as will the Nike+ edition. The original Apple Watch is being rebranded as Series 1 and will start at $269, though it will come with the upgraded S2 dual-core processor. Preorders start on September 9th, while the watchOS 3 update will go live on September 13th."
Operating Systems

PC-BSD Follows a Rolling Release Model, Gets Renamed To TrueOS 132

prisoninmate quotes a report from Softpedia: By following a rolling release model, TrueOS promises to be a cutting-edge and modern FreeBSD-based operating system for your personal computer, designed with security and simplicity in mind -- all while being stable enough to be deployed on servers. TrueOS will also make use of the security technologies from the OpenBSD project, and you can get your hands on the first Beta ISO images right now. The development team promises to offer you weekly ISO images of TrueOS, but you won't have to download anything anymore due to constant updates thanks to the rolling release model. TrueOS will use LibreSSL instead of OpenSSL, offer Linux DRM 4.7 compatibility for supporting for Intel Skylake, Haswell, and Broadwell graphics, and uses the pkg package manage system by default. "TrueOS combines the convenience of a rolling release distribution with the failsafe technology of boot environments, resulting in a system that is both current and reliable. TrueOS now tracks FreeBSD's 'Current' brand and merges features from select FreeBSD developer branches to enhance support for newer hardware and technologies," reads today's announcement.
Graphics

Players Seek 'No Man's Sky' Refunds, Sony's Content Director Calls Them Thieves (tweaktown.com) 467

thegarbz writes: As was covered previously on Slashdot the very hyped up game No Man's Sky was released to a lot of negative reviews about game-crashing bugs and poor interface choices. Now that players have had more time to play the game it has become clear that many of the features hyped by developers are not present in the game, and users quickly started describing the game as "boring".

Now, likely due to misleading advertising, Steam has begun allowing refunds for No Man's Sky regardless of playtime, and there are reports of players getting refunds on the Play Station Network as well despite Sony's strict no refund policy.
Besides Sony, Amazon is also issuing refunds, according to game sites. In response, Sony's former Strategic Content Director, Shahid Kamal Ahmad, wrote on Twitter, "If you're getting a refund after playing a game for 50 hours you're a thief." He later added "Here's the good news: Most players are not thieves. Most players are decent, honest people without whose support there could be no industry."

In a follow-up he acknowledged it was fair to consider a few hours lost to game-breaking crashes, adding "Each case should be considered on its own merits and perhaps I shouldn't be so unequivocal."
Businesses

Canon Unveils EOS 5D Mark IV DSLR (canonrumors.com) 160

It's been a little more than 4 year since Canon unveiled the EOS 5D Mark III. Today, Canon took the wraps off its successor -- the EOS 5D Mark IV. The Mark IV features a 34-megapixel, full-frame CMOS sensor and Digic 6+ processor with support for capturing 4K video at 23.98, 24, 25 and 30 fps. In addition, it features a 61-point autofocus system, built-in digital lens optimizer, NFC, Wi-Fi and an ISO range of 100-32,000. The continuous shooting mode is set at 7 fps, compared to 6 fps on the 5D Mark III. It will also take both CompactFlash and SD cards, and there is GPS included in the body for geotagging images. Canon is selling the Mark IV in early September for $3,499 for the body only. They're also selling two new L-series EF lenses -- the Canon EF 16-35mm f/2.8L III USM Ultra-Wide Zoom Lens and EF 24-105mm f/4L IS II USM Standard Zoom Lens. President and COO, Canon U.S.A., Inc, Yichi Ishizuka said in a statement: "Canon's EOS 5D series of DSLR cameras has a history of being at the forefront of still and video innovation. And today, we add to this family of cameras the EOS 5D Mark IV -- the first in our 5D series to offer 4K video and built-in Wi-Fi and NFC connectivity. In developing this new DSLR camera, we listened to the requests of current EOS users to create for them a modern, versatile camera designed to help them create and share beautiful still and video imagery." Here's a blast from the past: Canon's EOS 1Ds Mark II. Slashdot reader LoudMusic submitted this story back in 2004, highlighting the camera's "802.11a/g and wired networking capabilities."
Microsoft

Microsoft Details Its 24-Core 'Holographic Processor' Used In HoloLens (pcworld.com) 113

The processor powering Microsoft's HoloLens augmented reality headset has been a mystery -- until now. During the annual Hot Chips conference in Cupertino, California, Microsoft revealed some juicy details about the secretive chip. PCWorld reports: "The HoloLens' HPU is a custom 28nm coprocessor designed by TSMC, The Register reports. The chip packs 24 Tensilica digital signal processor (DSP) cores. As opposed to more general-purpose CPU cores, DSPs are a specialized technology designed for rapidly processing data flowing in from the world -- a no doubt invaluable asset while rendering augmented reality environments in real time. Microsoft's HPU also contains roughly 65 million logic gates, 8MB of SDRAM, and 1GB of traditional DDR3 RAM. It draws less than 10W of power, and features PCIe and standard serial interfaces. The HPU's dedicated hardware is up to 200 times faster than performing the same calculations via software on the less-specialized 14nm Intel Cherry Trail CPU. Microsoft added custom instructions to the DSP cores that allow the HPU to churn through HoloLens-specific tasks even faster, The Register reports. The HPU can perform roughly 1 trillion calculations per second, and the data it passes to the CPU requires little additional processing."
Intel

Intel Demos Kaby Lake 7th Gen Core Series Running Overwatch At IDF (hothardware.com) 56

Reader MojoKid writes: Intel unveiled a number of new product innovations out at IDF last week, but the company also stuck to its core product march by teasing its next gen Core series processor. Kaby Lake is the follow-up product to current, 6th Generation Skylake-based Core processors. With Kaby Lake, Intel is adding native support for USB 3.1 Gen 2, along with a more powerful graphics architecture for improved 3D performance and 4K video processing. Kaby Lake will also bring with it native HDCP 2.2 support and hardware acceleration for HEVC Main10/10-bit and VP9 10-bit video decoding. To drive some of those points home, Intel showed off Overwatch running on a next-gen Dell XPS 13 built around a 7th Gen ULV Core i5 processor, in addition to a HP notebook smoothly playing back 4K HDR video. Kaby Lake 7th Generation Core-based products should start arriving to market in the fall.
Sony

Sony To Debut Two New PlayStation 4 Consoles Next Month, Says WSJ (cnet.com) 86

An anonymous reader writes: Sony could be about to announce two new PlayStation 4 consoles, according to the Wall Street Journal. Both units are set to be introduced next month, people familiar with the matter told the newspaper. The upgraded console outlined by the company earlier this year, capable of outputting 4K-resolution graphics, could be joined by a slimmed-down, cheaper version of the console. That would give gamers options to suit their varying budgets and demands. Sony is set to hold a press conference at the PlayStation Theater in New York on September 7 where the company is expected to outline the consoles in further detail.
Displays

MIT Announces VR and AR Hackathon (uploadvr.com) 12

Calling it "A weekend that transforms the future of immersive technologies," MIT's Media Lab is hosting a big Augmented Reality/Virtual Reality hackathon. An anonymous Slashdot reader quotes this report from UploadVR: Game jams, hackathons, and meetups are more popular than ever in the budding VR and AR communities...to focus on creativity and functionality, rather than getting bogged down by polishing and prepping something for launch.

The MIT Media Lab is officially announcing its backing of the appropriately titled Reality, Virtually Hackathon. The hackathon is organized by a multitude of VR/AR experts, developers, industry executives, and MIT students, alumni, and Ph.D. candidates and will take place at the MIT campus.

Sponsors include Microsoft and the AT&T Developer Program, and applications for the hackathon are due by Wednesday, September 7, 2016. I'm wondering if any Slashdot readers have tried writing (or using) VR apps.
GUI

Fedora 25 To Run Wayland By Default Instead Of X.Org Server (phoronix.com) 151

An anonymous reader writes: Fedora 25 will finally be the first release for this Linux distribution -- and the first tier-one desktop Linux OS at large -- that is going ahead and using Wayland by default. Wayland has been talked about for years as a replacement to the xorg-server and finally with the upcoming Fedora 25 release this is expected to become a reality. The X.Org Server will still be present on Fedora systems for those running into driver problems or other common issues.
Fedora's steering committee agreed to the change provided the release notes "are clear about how to switch back to X11 if needed." In addition, according to the Fedora Project's wiki, "The code will automatically fall back to Xorg in cases where Wayland is unavailable (like NVIDIA)."
Graphics

NVIDIA Drops Pascal Desktop GPUs Into Laptops With Mobile GeForce GTX 10-Series (hothardware.com) 42

MojoKid writes: NVIDIA's new Pascal core graphics architecture is being driven throughout the company's entire product portfolio, as is typically the case. Today, NVIDIA brings Pascal to notebooks with the introduction of the NVIDIA Mobile GeForce GTX 10-Series. What's interesting is that the first laptop-targeted GPUs are actually quite similar to their desktop counterparts. In fact, all three of the Mobile GeForce GTX 10-Series graphics processors NVIDIA is announcing today come sans the traditional "M" tacked on the end of their model numbers. As it turns out, the migration to a 16nm manufacturing process with Pascal has been kind to NVIDIA and the Mobile GeForce GTX 1080 and Mobile GeForce GTX 1060 have nearly identical specs to their desktop counterparts, from CUDA core counts, to boost, and memory clock speeds. However, the Mobile GeForce GTX 1070 actually has a few more CUDA cores at 2048, versus 1920 for the desktop GTX 1070 (with slightly lower clocks). By tweaking boost clock peaks and MXM module power requirements, NVIDIA was able to get these new Pascal mobile GPUs into desktop replacement class machines and even 5-pound, 15-inch class standard notebook designs (for the 1060). In the benchmarks, the new Mobile GeForce GTX 10-Series blows pretty much any previous discrete notebook graphics chip out of the water and smooth 4K or 120Hz gaming is now possible on notebook platforms.
Intel

Intel Unveils Project Alloy 'Merged Reality' Wireless Headset (hothardware.com) 43

MojoKid writes: Intel CEO Bryan Krzanich took to the stage at the Moscone Center in San Francisco today to kick off this year's Intel Developers Forum. Kyrzanich unveiled a number of new projects and products including a product code-named "Project Alloy." The device is an un-tethered, merged reality Head Mounted Device (HMD) that combines compute, graphics, multiple RealSense modules, various sensors, and batteries into a self-contained headset that offers a full six degrees of freedom. Unlike the Oculus Rift and HTC Vive, Project Alloy does not need to be wired to a PC or other device and it does not require externally mounted sensors to define a virtual space. Instead, it uses RealSense cameras to map the actual physical world you're in while wearing the HMD. The RealSense cameras also allow the device to bring real-world objects into the virtual world, or vice versa. The cameras and sensors used in Project Alloy offer full depth sensing, so obstacles can be mapped, and people and objects within camera range -- like your hand, for example -- can be brought into the virtual world and accurately tracked. During a live, on-stage demo performed by Intel's Craig Raymond, Craig's hand was tracked and all five digits, complete with accurate bones and joint locations, were brought into the the VR/AR experience. Project Alloy will be supported by Microsoft's Windows Holographics Shell framework.
Intel

Intel's Joule is Its Most Powerful Dev Kit Yet (engadget.com) 55

Devindra Hardawar, writing for Engadget: We've seen plenty of unique dev kits from Intel, including the SD card-sized Edison, but not one as powerful as this. Intel announced Joule today, a tiny maker board that will allow developers to test RealSense-powered concepts and, hopefully, bring the to the market faster than before. The company says the tiny, low-powered Joule would be ideal for testing concepts in robotics, AR, VR, industrial IoT and a slew of other industries. And it also looks like it could be an interesting way for students to dabble in RealSense's depth-sensing technology in schools. There will be two Joule kits to choose from: the 550x, which includes a 1.5GHz quad-core Atom T5500 processor, 3GB of RAM and 8GB of storage; and the 570x, which packs in a 1.7Ghz quad-core Atom T5700 CPU (with burst speeds up to 2.4GHz), 4GB of RAM and 16GB of storage. Both models include "laptop-class" 802.11AC wireless, Intel graphics with 4K capture and display support, and a Linux-based OS.
Classic Games (Games)

Hacked Hobbit Pinball Machine Joins IoT, Broadcasts Itself Over Twitch (lachniet.com) 45

Random web surfers could send a text message or even upload an image to be displayed on the back glass of Mark Lachniet's pinball machine, according to Mael517, while the machine itself webcast footage of both its playing field and backglass using Twitch. Interestingly, all the extra functionality was coded directly into the machine, according to Lachniet, who added only the webcam and an ethernet cord. The Hobbit [machine] has a whole bunch of hardware that I don't really understand and can barely fix... However, it has a computer in its guts, and this I can mostly understand.
After identifying the pinball machine's motherboard, CPU, operating system (Ubuntu) and an SQL database, Lachniet was able to backup its software, and then create his own modifications. He envisions more possibilities -- for example, the ability to announce high scores on social media accounts or allow remote servicing of the machine. Lachniet even sees the possibility of a world-wide registry of pinball game scores with each player's location overlaid on Google Maps "so you could view pinball hot spots and where the high scores were coming from," and maybe even networking machines together to allow real-time global competition."

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