DRM

Denuvo's DRM Now Being Cracked Within Hours of Release (arstechnica.com) 95

Denuvo, an anti-tamper technology and digital rights management scheme, isn't doing a very good job preventing PC games from being copied. According to Ars Technica, Denuvo releases are being publicly cracked within a day of their launch. From the report: This week's release of South Park: The Fractured but Whole is the latest to see its protections broken less than 24 hours after its release, but it's not alone. Middle Earth: Shadow of War was broken within a day last week, and last month saw cracks for Total War: Warhammer 2 and FIFA 18 the very same day as their public release. Then there's The Evil Within 2, which reportedly used Denuvo in prerelease review copies but then launched without that protection last week, effectively ceding the game to immediate potential piracy. Those nearly instant Denuvo cracks follow summer releases like Sonic Mania, Tekken 7, and Prey, all of which saw DRM protection cracked within four to nine days of release. But even that small difference in the "uncracked" protection window can be important for game publishers, who usually see a large proportion of their legitimate sales in those first few days of availability. The presence of an easy-to-find cracked version in that launch window (or lack thereof) could have a significant effect on the initial sales momentum for a big release. If Denuvo can no longer provide even a single full day of protection from cracks, though, that protection is going to look a lot less valuable to publishers.
Patents

Activision Patents Pay-To-Win Matchmaker (rollingstone.com) 132

New submitter EndlessNameless writes: If you like fair play, you might not like future Activision games. They will cross the line to encourage microtransactions, specifically matching players to both encourage and reward purchase. Rewarding the purchase, in particular, is an explicit and egregious elimination of any claim to fair play. "For example, if the player purchased a particular weapon, the microtransaction engine may match the player in a gameplay session in which the particular weapon is highly effective, giving the player an impression that the particular weapon was a good purchase," according to the patent. "This may encourage the player to make future purchases to achieve similar gameplay results." Even though the patent's examples are all for a first-person-shooter game, the system could be used across a wide variety of titles. "This was an exploratory patent filed in 2015 by an R&D team working independently from our game studios," an Activision spokesperson tells Rolling Stone. "It has not been implemented in-game." Bungie also confirmed that the technology isn't being used in games currently on the market, mentioning specifically Destiny 2.
AI

DeepMind's Go-Playing AI Doesn't Need Human Help To Beat Us Anymore (theverge.com) 133

An anonymous reader quotes a report from The Verge: Google's AI subsidiary DeepMind has unveiled the latest version of its Go-playing software, AlphaGo Zero. The new program is a significantly better player than the version that beat the game's world champion earlier this year, but, more importantly, it's also entirely self-taught. DeepMind says this means the company is one step closer to creating general purpose algorithms that can intelligently tackle some of the hardest problems in science, from designing new drugs to more accurately modeling the effects of climate change. The original AlphaGo demonstrated superhuman Go-playing ability, but needed the expertise of human players to get there. Namely, it used a dataset of more than 100,000 Go games as a starting point for its own knowledge. AlphaGo Zero, by comparison, has only been programmed with the basic rules of Go. Everything else it learned from scratch. As described in a paper published in Nature today, Zero developed its Go skills by competing against itself. It started with random moves on the board, but every time it won, Zero updated its own system, and played itself again. And again. Millions of times over. After three days of self-play, Zero was strong enough to defeat the version of itself that beat 18-time world champion Lee Se-dol, winning handily -- 100 games to nil. After 40 days, it had a 90 percent win rate against the most advanced version of the original AlphaGo software. DeepMind says this makes it arguably the strongest Go player in history.
Software

EA Shuts Down Visceral Games, Shifting Development On Its Star Wars Game (kotaku.com) 75

Visceral Games, the studio behind games like Battlefield Hardline and Dead Space, is being shut down by EA. The Star Wars game in development at Visceral will be revamped and moved to a different studio. Kotaku reports: "Our Visceral studio has been developing an action-adventure title set in the Star Wars universe," EA's Patrick Soderlund said in a blog post. "In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design." Soderlund added that Visceral will be "ramping down and closing" and that "we're in the midst of shifting as many of the team as possible to other projects and teams at EA." "Lastly," he said, "while we had originally expected this game to launch late in our fiscal year 2019, we're now looking at a new timeframe that we will announce in the future."
XBox (Games)

Microsoft's Fall Update With Redesigned Xbox Dashboard Is Now Available To All (engadget.com) 38

Microsoft has released the next big "Fall" update for the Xbox One, which focuses on speed and simplicity. Engadget reports: The first "Fluid Design" interface comes with a redesigned Home page, which is all about simplicity and customization. The top-level section has four shortcuts (your current game, two personalized suggestions, and a deal from the Microsoft store) and a horizontal carousel underneath. The biggest change, however, is the new "Content Blocks" that sit below this screen. Scroll down and you'll find a series of large, visual panels dedicated to games and friends. These are completely customizable and act like miniature hubs for your favorite titles and communities. The quick-access Guide has been tweaked for speed, with small, horizontal tabs that you can slide between with the Xbox controller's LB and RB bumpers, D-pad or left thumbstick. If you launch the Guide while you're streaming or part of an active party, you'll also see the corresponding broadcast and party tabs by default. Other Guide tweaks include a new Tournaments section in the Multiplayer tab, which will summarize any official, professional or community tournaments that you've entered. In addition, Microsoft has overhauled the Community tab with a modern, grid-based layout. It's also tweaked the idle and screen dimming features that kick in when you walk away from the console momentarily. Larry Hryb, Xbox Live's Major Nelson and Mike Ybarra, the Platform Engineer, have posted a walkthrough video on YouTube highlighting all the major new changes.
First Person Shooters (Games)

PlayerUnknown's Battlegrounds Blocks 322,000 Cheaters (pcgamer.com) 184

The new anti-cheating system installed in PlayerUnknown's Battlegrounds has been banning more than 6,000 suspected cheaters every day. An anonymous reader quotes PC Gamer: That's according to BattlEye, which polices the game's servers. Its official account tweeted yesterday that between 6,000 and 13,000 players are getting their marching orders daily. On Saturday morning, it had cracked down on nearly 20,000 players within the previous 24-hour period... In total, the service has blocked 322,000 people, double the number that was reported by the game's creator Brendan Greene, aka PlayerUnknown, last month.
Yesterday the game had more than 2.2 million concurrent players.
Communications

Russia Reportedly Used Pokemon Go In an Effort To Inflame Racial Tensions (theverge.com) 211

An anonymous reader quotes a report from The Verge: Russia's far-ranging campaign to promote dissension in the United States reportedly included an effort to weaponize Pokemon Go. CNN reported that in July 2016, a Tumblr page linked to Russia's now-notorious Internet Research Agency promoted a contest encouraging people sympathetic to the Black Lives Matter movement to play the game near famous sites of police brutality. Players were told to change their characters' names to the victims of those incidents -- an apparent effort to inflame racial tensions. The Tumblr page was linked to Do Not Shoot Us, a multi-platform campaign designed to mimic aspects of Black Lives Matter. (As CNN notes, the name plays on "hands up, don't shoot," one of the movement's slogans.) Do Not Shoot Us included a website, donotshoot.us, along with related pages on Facebook, Instagram, Twitter, and YouTube. The Facebook page was one of 470 pages that were removed after the company determined that it was linked to Russian groups attempting to interfere in US politics.
NES (Games)

Third 'Nintendo World Championship' Ends With Three Unreleased Switch Game Levels (kotaku.com) 14

An anonymous reader writes: The Nintendo World Championships wrapped up in Manhattan Saturday with two finalists competing on three as-yet-unreleased levels from the upcoming Nintendo Switch game Super Mario Odyssey. 16 contenders had been selected from Mario Kart 7 qualifying rounds at Best Buy stores in eight U.S. cities, and Thomas G. "surged up through the 'underground,' the loser's bracket," reports Kotaku, "after overcoming opponents in games like Mario Party 2 and Super Mario Bros. Deluxe."

Thomas G. found himself in the final round against defending champion John Number, and Kotaku has embedded video clips from Twitch of their climactic final showdown on the three unreleased levels. "The first level forced the two to do a little timing-based puzzle solving, hitting buttons with their caps to create platforms on walls, which they could then hop across to the moon. Level two was a vertical platforming stage using Mario's new cap abilities to fling and fly up the side of a tower. The final boss fight from above closed out the race, with Thomas G. landing the final punch to the boss' face and taking home the trophy."

Intel

Intel's Just Launched 8th Gen 'Coffee Lake' Processors Bring the Heat To AMD's Ryzen 137

bigwophh writes: The upheaval of the high-end desktop processor segment continues today with the official release of Intel's latest Coffee Lake-based 8th Generation Core processors. The flagship in the new lineup is the Core i7-8700K. It is a 6C/12T beast, with a base clock of 3.7GHz, a boost clock of 4.7GHz, and 12MB of Intel Smart Cache. The Core i5-8400 features the same physical die, but has only 9MB of Smart Cache, no Hyper-Threading, and base and boost clocks of 2.8GHz and 4GHz, respectively. The entire line-up features more cores, support for faster memory speeds, and leverages a fresh platform that's been tweaked for more robust power delivery and, ultimately, more performance. The Core i7-8700K proved to be an excellent performer, besting every other processor in single-threaded workloads and competing favorably with 8C/16T Ryzen 7 processors. The affordably-priced 6-core Core i5-8400 even managed to pull ahead of the quad-core Core i7-7700K in some tests. Overall, performance is strong, especially for games, and the processors seem to be solid values in their segment.
Programming

'Tetris' Recreated In Conway's 'Game of Life' (stackexchange.com) 87

In 1970 mathematician John Conway created rules for the "Game of Life," a now famous "zero-player game" where a grid of cells evolves (following Conway's rules) from an initial state proposed by the player. In 2013 someone challenged readers of StackExchange's "Programming Puzzles & Code Golf" section to devise an initial state "that will allow for the playing of a game of Tetris."

An anonymous Slashdot reader reports that "This challenge sat around, gathering upvotes but no answer, for four years. Then, it was answered." Citing the work of seven contributors, a massive six-part response says their solution took one and a half years to create, and "began as a quest but ended as an odyssey." The team created their own assembly language, known as QFTASM (Quest for Tetris Assembly) for use within Conway's mathematical universe, and then also designed their own processor architecture, and eventually even a higher-level language that they named COGOL. Their StackExchange response includes a link to all of their code on GitHub, as well as to a page where you can run the code online.

One StackExchange reader hailed the achievement as "the single greatest thing I've ever scrolled through while understanding very little."
Nintendo

This Guy Is Digitizing the VHS History of Video Games (vice.com) 87

An anonymous reader shares a report: UK-based gaming journalist and blogger Chris Scullion is on a mission to preserve his collection -- and maybe your collection, too -- of these old video game VHS tapes. In the 80s and 90s, video game companies and trade magazines made these tapes to accompany popular titles or new issues with bonus material or promotional footage, giving a glimpse into how marketing for games was done in the industry's early days. Scullion has 18 tapes to upload so far, and plans to provide accompanying commentary as well as the raw video as they go up on his YouTube channel. Scullion's first upload is a promotional tape for Super Mario All-Stars, given away by Nintendo UK in 1993. It's hosted by Craig Charles, who played Lister in the British sci-fi sitcom Red Dwarf. Digitizing his collection keeps that sweet nostalgia content safe from degradation of the magnetic tape, which starts to go downhill within 10 to 25 years. He's capturing them in HD using a 1080p upscaler, at a full 50fps frame rate by converting to HDMI before grabbing -- a higher frame rate than many standard commercial digitizing devices that capture at 30fps -- so that no frames are missed. Some of the tapes he's planning to digitize have already been converted and uploaded to YouTube by other people, he says, but most are either poor quality or captured with less-advanced grabbing devices.
Games

PC Gaming Is Back in Focus at Tokyo Game Show (bloomberg.com) 156

After taking a back seat to consoles for the past few years, personal computers are enjoying a resurgence in gaming, thanks to the popularity of e-sports, customizable machines and faster software releases. From a report: This week's Tokyo Game Show will feature a main-stage tournament for PlayerUnknown's Battlegrounds, a hit online survival PC game that's been downloaded more than 10 million times since March. Sony's PlayStation 4 and Microsoft's Xbox One consoles are heading into their fifth years, while Nintendo's Switch is in a bit of a lull before new titles are released for the year-end holiday shopping season. Spending on gaming-ready PC rigs are on track to climb an average of 6.6 percent per year through 2020, while the market as a whole is projected to decline 3.8 percent annually, according to Gartner. Revenue from PC titles will grow by 3 to 4 percent over the coming years, while console-game sales are seen flat, according to DFC Intelligence. Written off years ago for being too expensive, complex and bulky for mass appeal, gaming PCs are seeing a resurgence that could even threaten consoles, according to Kazunori Takahashi, Japan gaming head at Nvidia. "The abundance of titles and the popularity of e-sports is bringing a lot of excitement to PC gaming," said Takahashi, whose employer supplies graphic chips to PC and console makers. Even in Japan, "it's not unreasonable to think that PCs can eventually become a presence that threatens console gaming."
Privacy

Popular Steam Extension 'Inventory Helper' Spies On Users, Says Report (windowsreport.com) 66

SmartAboutThings shares a report from Windows Report: If you installed the "Steam Inventory Helper" on your computer, you may want to uninstall it as soon as possible. Recent reports suggest that this extension used to buy and sell digital goods on Steam is spying on its users. Redditor Wartab made a thorough analysis of the tool and reached the following conclusions: The spyware code tracks your every move starting from the moment you visit a website until you leave. It also tracks where you are coming from on the site; Steam Inventory Helper tracks your clicks, including when you are moving your mouse and when you are having focus in an input; When you click a link, it sends the link URL to a background script; Fortunately, the code does not monitor what you type. Apparently, the purpose of this spyware is to collect data about gamers for promotional purposes.
The Military

Navy Plans To Use Xbox 360 Controllers For New Periscope Systems Aboard Its Submarines (go.com) 121

According to ABC News, the U.S. Navy is planning to use Xbox 360 controllers to operate periscopes aboard its most advanced submarines. High-resolution cameras and large monitors are replacing the traditional rotating periscope in the Navy's Virginia-class subs. While they can be controlled by a helicopter-style stick, the Navy plans to integrate an Xbox controller into the system because they're more familiar to younger sailors and require less training. They are also considerably cheaper. The controller typically costs less than $30 compared to the $38,000 cost of a photonic mast handgrip and imaging control panel. The Xbox controller will be included as part of the integrated imaging system for Virginia-class subs beginning with the future USS Colorado. It is supposed to be commissioned by November.
Youtube

PewDiePie Is Inexcusable But DMCA Takedowns Are Not the Way To Fight Him (vice.com) 506

An anonymous reader quotes a report from Motherboard: Felix Kjellberg, better known as PewDiePie, is the most popular YouTuber in the world. He's gotten himself into another controversy, this time for shouting the n-word while livestreaming a video game. The 27-year-old Swede has repeatedly been criticized for hate speech, and just last month said he would no longer make Nazi jokes after a white supremacist rally in Charlottesville, Virginia turned violent. But while playing PlayerUnknown's Battlegrounds on Sunday, Kjellberg, who has over 57 million subscribers on YouTube, called another player the n-word before erupting into laughter. "What a fucking n****r," he said. "Jeez, oh my god. What the fuck? Sorry, but what the fuck? What a fucking asshole. I don't mean that in a bad way." Kjellberg did not immediately respond to a request for comment, and has yet to publicly acknowledge the incident.

In response to Kjellberg's use of a racial slur, a number of video game players and developers have condemned the creator. Sean Vanaman, the co-founder of video game company Campo Santo, decided to use copyright law to push back against Kjellberg. On Twitter, he said he was filing a Digital Millennium Copyright Act (DMCA) takedown request against the famous YouTuber regarding a video in which Kjellberg plays Campo Santo's game Firewatch. There are compelling reasons to [remove hate speech from major internet platforms] by any means necessary, but DMCA overreach is among the least compelling options, considering that it unilaterally puts power into the hands of what are essentially uninvolved parties and allows for little arbitration or defense on the part of those who have their content removed.

Wii

Jury Finds Nintendo Wii Infringes Dallas Inventor's Patent, Awards $10 Million (arstechnica.com) 113

A jury has ruled that Nintendo must pay $10.1 million because its Wii and Wii U systems infringe a patent belonging to a Dallas medical motion-detection company. Ars Technica reports: iLife sued Nintendo (PDF) in 2013 after filing lawsuits against four other companies in 2012. The case went to a jury trial in Dallas, and yesterday the jury returned its verdict (PDF). They found that Nintendo infringed U.S. Patent No. 6,864,796, first filed in 1999, which describes "systems and methods for evaluating movement of a body relative to an environment." The patent drawings show a body-mounted motion detector that could detect falls in the elderly, which is the market that iLife was targeting, according to its now defunct website. The $10.1 million was less than 10 percent of what iLife's attorneys had been asking for. When the trial began in Dallas on August 21, Law360 reported that iLife lawyers asked the jury for a $144 million payout. That damage demand was based on a royalty of $4 per Wii unit, multiplied by 36 million systems sold in the six years before the lawsuit was filed.
Programming

Solve a 'Simple' Chess Puzzle, Win $1 Million (st-andrews.ac.uk) 125

An anonymous reader brings an important announcement: Researchers at the University of St Andrews have thrown down the gauntlet to computer programmers to find a solution to a "simple" chess puzzle which could, in fact, take thousands of years to solve, and net a $1 million prize. Computer Scientist Professor Ian Gent and his colleagues, at the University of St Andrews, believe any program capable of solving the famous "Queens Puzzle" efficiently would be so powerful, it would be capable of solving tasks currently considered impossible, such as decrypting the toughest security on the internet. In a paper [PDF] published in the Journal of Artificial Intelligence Research today, the team conclude the rewards to be reaped by such a program would be immense, not least in financial terms with firms rushing to use it to offer technological solutions, and also a $1 million prize offered by the Clay Mathematics Institute in America.

Devised in 1850, the Queens Puzzle originally challenged a player to place eight queens on a standard chessboard so that no two queens could attack each other. This means putting one queen in each row, so that no two queens are in the same column, and no two queens in the same diagonal. Although the problem has been solved by human beings, once the chess board increases to a large size no computer program can solve it.

Microsoft

Microsoft's Open Invitation To Valve, Nintendo and Others To Join Xbox One and PC Crossplay (vg247.com) 175

Microsoft has said it's ready to have a "conversation" with any development team that wants to feature crossplay support on consoles and PC. From a report: Mike Ybarra, vice president of Xbox, told VG247 that it's happy to talk to the likes of Valve and Nintendo when it comes to getting multiplayer games working across multiple platforms, not just between Xbox One and Windows. "It's more about gamer choice, more about making an IP on our platform last longer. I don't care about where they play, I just want people to have fun playing games because that's just better for the industry," said Ybarra. "The demands of consumers and developers have changed," he continued. "People are like, 'we want all of our gamers in one multiplayer pool together, playing.' "We totally agree with that. If any developer wants to have that conversation... Valve is right down the street from us, Nintendo is too -- they're like a block from us. We're having these discussions as developers come up, and we're completely open to that."
Nintendo

Nintendo Faces Supply Issues Ahead of Holiday Season 100

Takashi Mochizuki and Sarah E. Needleman report via The Wall Street Journal (Warning: source may be paywalled; alternative source): Nintendo's latest videogame machine, the Nintendo Switch, is winning fans for both its lineup of popular games and its flexibility -- it works as both a living-room console and a hand-held device. But the real challenge for gamers has been actually getting their hands on it. Production isn't keeping up with demand in Japan, resulting in blockbuster queues and lotteries there. Over weekends in July and early August, tens of thousands of fans lined up at stores for a one-in-10 chance to buy the $300 console at events that have become a form of entertainment. Nintendo's official target is to ship 10 million Switch units in its current fiscal year ending in March 2018. People involved in the supply chain say they have been told to prepare for 18 million units. One executive in the supply chain said his company was ready to pick up the pace of production if asked. One delicate balance for Nintendo: The more it tries to boost output quickly, the more it has to bow to the terms of parts makers, some of whom are also busy with orders for Apple Inc.'s next iPhone. "We're doing everything we can to make sure everyone who wants to buy a Nintendo Switch system can do so," Nintendo said in a statement. "We will ramp up production for the holiday period, which has been factored into our forecast."
Input Devices

A Game You Control With Your Mind (nytimes.com) 56

A startup recently demoed their prototype for a VR headset using sensors that read brain waves. An anonymous reader quotes the New York Times: There is no joystick or game pad. You must use your thoughts. You turn toward a ball on the floor, and your brain sends a command to pick it up. With another thought, you send the ball crashing into a mirror, breaking the glass and revealing a few numbers scribbled on a wall. You mentally type those numbers into a large keypad by the door. And you are out. Designed by Neurable, a small start-up founded by Ramses Alcaide, an electrical engineer and neuroscientist, the game offers what you might call a computer mouse for the mind, a way of selecting items in a virtual world with your thoughts...

The prototype is among the earliest fruits of a widespread effort to embrace technology that was once science fiction -- and in some ways still is. Driven by recent investments from the United States government and by the herd mentality that so often characterizes the tech world, a number of a start-ups and bigger companies like Facebook are working on ways to mentally control machines... Although sensors can read electrical brain activity from outside the skull, it is very difficult to separate the signal from the noise. Using computer algorithms based on research that Mr. Alcaide originally published as a doctoral student at the University of Michigan, Neurable works to read activity with a speed and accuracy that is not typically possible.

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