Role Playing (Games)

New Elder Scrolls Game In 2010? 130

Paul Oughton, publishing executive for Bethesda, spoke to GamesIndustry about the company's plans for the future, and his comments include some information about the next Elder Scrolls game. Quoting: "'At the moment we've got Fallout 3 for this year and potentially there's a new Elder Scrolls title in 2010,' said Oughton. 'At the moment we're not that interested in the Wii. We're going to stick to PS3, Xbox 360 and PC. We'll continue to pursue three or four titles a year and go for big titles,' he said of the company's publishing plans for the future."
Role Playing (Games)

Further Details On the Star Wars MMO 129

Now that the recent announcement about Star Wars: The Old Republic has had time to sink in, specific details about the game are beginning to come to light. Massively, in particular, has a variety of interviews and in-depth looks at the classes, the combat, and the setting of the game. "When you play like a Jedi from 1 to max, and then decide to start as a Sith, you won't see any content that will be the same." They also discuss the leveling, questing and companion characters. "We want you to think of them as actual companions on your journeys throughout the game. Your actions are going to change how your companion characters develop." Eurogamer is running a preview of the game, and a wiki has sprung up to catalog all of the new information. Other tidbits: support for Star Wars Galaxies will continue; the new game will be PC only; and LucasArts is hoping to snipe some of the World of Warcraft customer base.

Blizzard Answers Your Questions, From Blizzcon 402

Last week we asked you to submit questions for several Blizzard employees on a wide range of issues. Since we undertook the pilgrimage to Blizzcon in person this year, we decided to use the question ideas as a guide rather than an absolute, so that it could be a little more conversational in tone. Below we have included the responses from Chris Sigaty, lead producer on StarCraft II; Jeffrey Kaplan (aka Tigole), game director for World of Warcraft; Leonard Boyarsky, lead world designer on Diablo III; and Paul Sams, Blizzard's COO. One interesting point: Paul Sams indicated in his interview that, with enough interest, Blizzard would be willing to entertain the idea of open sourcing some of their older games. He suggested that if you are interested in this to contact them directly (please be at least semi-coherent and polite). Update 19:00 by SM: Bob Colayco from Blizzard just contacted us to mention that if users wish to leave feedback about open sourcing games, support for Linux, or anything else you would like to express to them, you should do so in the comments section of this story. They plan on perusing the comments below for user feedback and interest, so don't be shy.

Blizzcon Begins, Diablo 3 Wizard Class Unveiled 142

Blizzcon is officially underway today, starting with a presentation showcasing the Worldwide Invitational tournament held earlier this year. A company spokesman went on to talk about the tournaments being held for World of Warcraft 3v3 Arena, Warcraft 3, and Starcraft 2, followed by word that Starcraft 2 was not yet ready for beta, but that Blizzcon attendees would be included in the first round of testers when the beta program starts. The big news of the presentation, though, was the unveiling of the Wizard class — the third such class to be announced, along with the previously mentioned Barbarian and Witch Doctor. Read on for some more details.
Role Playing (Games)

Brainwave Controlled Game From Square Enix 119

zombies-alive writes "Square Enix and Neurosky, maker of wearable sensory equipment, are coming out with a new 'Brainwave-Controlled' RPG. The game will be demonstrated at the Tokyo Game Show for the (Windows) PC, which features the NeuroSky MindSet headset. At this moment, the headset only detects the gamer's level of concentration and relaxation by means of a single electrode placed on the forehead."
Role Playing (Games)

Age of Conan Dev Talks Problems, Future Plans 83

Jørgen Tharaldsen, Funcom's product director, recently spoke about some of the problems with Age of Conan and how they are planning to make the game better. "I think it's okay to say that we simply didn't deliver as good as we should have on all the launch features." He goes on to talk about how they're working on improvements to the PvP system, tradeskills, and class balance. Tharaldsen also spoke with Strategy Informer about the development of the Xbox 360 version of the game, which he said was "not our key priority as there are a massive amount of PC gamers already playing the game, and we rightly have the focus on them."
Role Playing (Games)

A Look At the Warhammer Community 169

Gamasutra is running a story examining the development of the Warhammer Online community since its recent launch. The author explains how the gameplay and rules tend to affect social interaction. GamerDNA has a related piece looking at numbers for actual players involved with Warhammer's launch, and how it's affecting populations in other MMOs. "Getting on the computer to play WAR apparently reminded the WAR fanatics that they had a computer, because overall, their gameplay went up as a whole. They logged in more often to titles like COD4, Oblivion, and even AOC. But the MMO bug bit hard, and logins to LOTRO and EVE more than doubled after the launch of WAR."
PC Games (Games)

First Deus Ex 3 Details Emerge 157

Ostracus writes "Deus Ex 3, the third entry in the influential FPS/RPG series, was confirmed to be in development by Eidos Montreal nearly a year ago — and now the first solid details on the game have finally emerged. UK magazine PC Zone has a cover story on Deus Ex 3 for their 200th issue (which has reportedly just begun reaching subscribers), and CVG has relayed a number of interesting tidbits from the preview: '... this time around combat won't be influenced by stats, but will rely purely on your personal marksmanship skills. Instead stats will influence "a vast array of fully upgradeable and customisable weapons," and you'll be able to tailor your arsenal to your play style with mag upgrades, scopes and other add-ons. What's more, stealth will now rely on a cover system rather than shadows, and damage will be dealt with by a very Call of Duty-style auto-heal.'"
Role Playing (Games)

New Final Fantasy Game Coming To Wii and DS 61

Eurogamer reports on some good news for fans of the Final Fantasy series: a new game is in development for the Nintendo Wii and DS systems. "It's said to be titled Final Fantasy Crystal Chronicles: Echoes of Time. ... the game will apparently be playable on both machines at once, thanks to the spiffing new Pollux engine. So, while whoever is the best negotiator/fighter/Wii owner is playing on the big screen, another lucky adventurer can wade in on the DS, presumably following around and summoning Ifrit on their elder siblings. This harks back to the series' origins on DS, with the first CC game enjoying the relative splendour of Gamecube/GBA link-up play."
Role Playing (Games)

Otherland MMO Announced 142

Eurogamer breaks news that German games publisher DTP Entertainment will be making an MMORPG based on Tad Williams' Otherland series of books. As anyone who has read the books will know, this could be an interesting new spin on virtual worlds. Quoting: "For want of a better soundbite, let's call it the first cyberpunk MMO: a virtual world about virtual worlds, in which your avatar is an avatar, the NPCs play NPCs, and you explore a multiverse in which you might be in realistic historical surroundings one minute, and cartoon fantasy ones the next. Everything changes, even your own appearance, and nothing is even pretending to be real. ... You start the game as one of those consciousnesses in a place called the Land of the Lost, a nightmare scenario which you're trying to escape. You'll run, be killed, and reborn in a 'baby' state as a simple, low-rent sim (though we suspect the game won't be using that term, for obvious reasons) - a blank, featureless avatar that can be male, female or even neither."
PC Games (Games)

September Indie Game Round-Up 23

cyrus_zuo brings us the latest set of reviews for recent independently-produced games. A panel of reviewers takes a look at 10 games, including The Spirit Engine 2, an action RPG which receives high marks, the humorous Strong Bad game, and Eternity's Child, which has earned quite a big of negative press recently. "Despite what some may have said, EC certainly isn't the disaster it is made out to be, not by a long shot. However, it feels like it is brushing up against greatness only to have its wings burned and that makes the short-comings feel all the more painful."
Role Playing (Games)

Mythic GM Talks Warhammer Launch, Banning Gold Sellers 251

Gamasutra has an interview with Mark Jacobs, GM and co-founder of Mythic, about the recent launch of Warhammer Online. He talks about handling the heavy demands on the servers, and how the launch is going better than the opening of Dark Age of Camelot (during which "somebody parked a truck on our internet"). Jacobs also blogged about the glee with which he and his team have been banning gold spammers: "We don't wait and let them stay in the game and ban them en-masse, my guys ban their useless, time-consuming butts right away. We have a strike team whose sole job it is to get these guys off our servers as quickly as possible. This weekend, we unveiled a new wrinkle in the fight against them, the public ban message. Players on our Phoenix Throne server have been treated to special messages when a gold seller/spammer is banned. I've given them a wide leash to come up with creative messages to tell the entire community who has been banned and we keep it within the Warhammer universe."
Role Playing (Games)

Mythic Launches Warhammer Online 317

After four days of "head-start" players getting the run of the servers, Warhammer Online launched today to the rest of the public. Mythic took the opportunity to explain why they think World of Warcraft players should give them a chance, highlighting their focus on PvP (or Realm-vs-Realm in this case), and their desire to keep time-intensive activities to a minimum. Creative director Paul Barnett says it's "a bit like Batman." 1.5 million copies of the game have already been sent to retailers, so they're clearly expecting a solid launch. The folks over at Massively have developed an excellent series of guides for players looking to get into the game. They explain and contrast general career choices and look at individual classes as well. They also have a variety of interviews and descriptions of gameplay.
Role Playing (Games)

Gamers Are Fitter (and Sadder) Than You Think 341

missb writes "According to NewScientist.com, online gamers are no 'couch potatoes'. US researchers quizzed players of the role-playing game EverQuest II, and found adult gamers to be in better physical condition than the average American. The downside, however, was the gamers reported more cases of depression and substance abuse than their compatriots."
Role Playing (Games)

Fable II Previews, Molyneux Opinions 74

Fable II is due out next month, so it's been making the rounds for previews. So has its creator, Peter Molyneux. He talks with Joystiq about the game's Co-op feature, which allows players to drop into the games of others, getting a look at how it would have played out had they made different choices. Molyneux also offered a frank interview to CVG about flaws in the game, such as poor lip-syncing and the occasional "low-spot." (This comes two weeks after he unabashedly rated it as a 9/10 game.) Joystiq also got several hours to preview the game, and Gamespy gave it a test drive recently as well.
Role Playing (Games)

A WoW Player's Guide To Warhammer 353

With Warhammer Online just around the corner, Zonk wrote up a guide which compares it to the current top dog of the MMO market, World of Warcraft. He highlights the fact that despite the appearance of "War" in both names, Warhammer is much more focused on the struggle between factions, in gameplay and artistic style. Warhammer's open beta started on Sunday, doing well in the US but stumbling in Europe. The full version launches on Sept. 18th, but people who pre-order the game will be able to access live servers up to four days before, thanks to Mythic's head-start program. Mythic CEO Mark Jacobs recently launched a blog to answer questions about the game.
Role Playing (Games)

Quests 148

Aeonite writes "Quests have always been a part of fantasy gaming; from the earliest days of Dungeons & Dragons to World of Warcraft's myriad quest lines, quests have given players purpose beyond button-pressing and mindless grinding. Jeff Howard's Quests: Design, Theory, and History in Games and Narrative is an exploration of such quests in both literary and gaming contexts, comparing and contrasting their appearances in each medium and striving to bring the two worlds closer together by imbuing game quests with more meaning." Read below for the rest of Michael's review
Sci-Fi

Buffy MMO Announced, Firefly MMO Delayed 209

Zonk brings word that Multiverse, the developer who in 2006 acquired the rights to make a Firefly-based MMO, has announced that a Buffy: The Vampire Slayer MMO is now under development. An interview with Corey Bridges from Multiverse seems to indicate that the Firefly MMO, though delayed, is not dead. He also provides a few details on what the Buffy game will be like. Quoting: "What we're doing with the Buffy game then is releasing it in stages. It will first be a flash-based virtual world, with the full Multiverse server behind it. ... So it will start as a 2D flash-based MMO where you can go on missions and interact with other players. This will extend even once we have the 3D client working, where you can both interact with players using the other point of view. We're going to have these shared spaces where 2D and 3D people can interact. All of this will come out in phases, with staged gameplay coming out. We're sort of blazing a path with this concept, and we're really interested in what this might mean for players of the two versions. ... I'd love to get [a public beta] out to players by the end of the year."
Role Playing (Games)

LOTRO Dev Talks About Bringing MMOs To Consoles 129

Jeffrey Steefel, executive producer for Lord of the Rings: Online recently spoke to Eurogamer about the game's upcoming expansion and its future in the MMO market. One thing he mentions is the challenge of designing an MMO for consoles, which have a larger player base than PC games. He admits that UI development would be a huge issue, but also thinks MMOs could benefit from splitting tasks between various devices. "Long term, for me, the real exciting vision is ... thinking about a game, a franchise, as this centralised content. There's this thing called Lord of the Rings that sits on a bunch of servers ... and whether you're on your PC, your console, your mobile device, those are all just access points, and they're all good at different things. ... The console is great for fast action, immediate activities. Combat, raids, things like that could be a lot of fun sitting on your couch. And some things that are necessary but slightly rote and boring, like managing your inventory or setting up for a raid, or some elements of crafting — those are things that you can do instead of playing Bejeweled when you're sitting on the train or on a break or whatever it happens to be."
PC Games (Games)

Ron Gilbert Returns With DeathSpank 66

KingofGnG writes to tell us that the genius behind games like Monkey Island, Maniac Mansion, and the SCUMM script engine has returned to bring you another action-adventure entitled "DeathSpank". Showcased at the recent Penny Arcade Expo, the game promises the same adventure-styled gameplay of Monkey Island with the RPG-style gameplay of Diablo. Now all you have to do is get the fish out of your pants and belly up to the SCUMM bar.

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