Ask Sony's Phil Harrison About PS3 and Games 472
During GDC Sony made an effort to answer questions directly from the gaming community, taking steps to put aside the problems of the past several months. Today, we have a chance to take another step in the right direction with the company. Phil Harrison, President of Sony Computer Entertainment Worldwide Studios, has been the face of the PlayStation 3 here in the United States since before the machine launched. He's agreed to answer questions from the Slashdot community about the PlayStation 3, the console since launch, and their recent announcements about LittleBigPlanet and Home. I've linked a trio of other interviews he's done recently below, to give you an idea of topics that he's already covered. I'm sure there are plenty of questions we might ask that have yet to be put forward in a public forum. So - feel free to ask away. One question per comment, please, and keep in mind that Mr. Harrison is here to answer questions about the PS3 and games only; any other Sony-related questions are outside the scope of this interview. The highest-rated comments will be passed on, and we'll post his answers as soon as we get them.
Re:Competing with XBox Live (Score:3, Informative)
You are probably thinking of the rumor going around pre-PS3 launch that the PS3 was going to be using XFire for its online system. It turned out that it was just one game (Untold Legends) using it
did you mean overestimated? (Score:0, Informative)
Also, a random tidbit: the Wii does not support programmable pixel shaders... it's a fixed-function pipeline! Now I like my Wii very much, but PS3 and 360 both have vastly superior graphics technology.
Re:Are Sony and MSFT relevant? (Score:2, Informative)
Nintendo came in at the (IMO) right price point of 250, with an innovative controller, and the promise of new and fun titles to play.
Sony and MSFT came along with.... support for a TV I don't own, and have no near-term plans to buy, and as-of-yet, nothing that piques my interest play-wise to the tune of 3/4 grand investment.
Re:RSX and Cell development (Score:3, Informative)
http://moss.csc.ncsu.edu/~mueller/cluster/ps3/doc
graphics call access to RSX is blocked by a hypervisor which has control over the kernel. I'm asking if Sony plans to create a hypervisor interface to RSX, as well as kernel patches and optimized GL support.