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Comments: 75 +-   Ask Sam Ramji About the CodePlex Foundation on Wednesday November 18, @12:00PM

Posted by ScuttleMonkey on Wednesday November 18, @12:00PM
from the life-after-microsoft dept.
programming
This week the Codeplex Foundation announced its first project, the ASP.NET Ajax Library Project, as part of its first sponsored gallery, the ASP.NET Gallery. The CodePlex Foundation is now two months old, and Foundation President Sam Ramji has agreed to answer questions about the Foundation, its first project, and overall progress to date. Usual Slashdot interview rules apply.
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Comments: 368 +-   Blizzard Answers Your Questions and More on Monday August 24, @02:52PM

Posted by ScuttleMonkey on Monday August 24, @02:52PM
from the life-in-the-crosshairs dept.
games
Last week we asked for interview questions to help supplement our face-to-face interviews at Blizzcon. Over the course of the two-day con we were able to sit down with StarCraft II's Dustin Browder, Diablo III's Leonard Boyarsky, WoW's J. Allen Brack, and Battle.net expert Rob Pardo to answer a few questions on each of the four major camps in Blizzard at the moment. Since this wasn't a usual Slashdot-style interview, we tried to use as many of your suggestions as possible, but the conversation often took us in a unique direction once it got rolling.
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Comments: 520 +-   Ask Blizzard About Starcraft2, Diablo III, WoW, or Battle.net on Friday August 21, @10:23AM

Posted by ScuttleMonkey on Friday August 21, @10:23AM
from the have-you-fixed-the-controls-for-diablo-yet dept.
games
Well, Blizzcon 2009 is about to get underway (look for the big news from the keynote in a few hours) and given how fast it sold out I'm sure there are still many rabid fans interested in what Blizzard might have to say that don't want to shell out the $40 for Pay-Per-View access. So, to that end we have interviews scheduled tomorrow with the teams from Starcraft2, Diablo III, World of Warcraft, and Battle.net. If there is anything you wish to know about the progress or juicy details from any of these teams please leave it in the comments below. We'll try to parse through for the best questions and get you answers during our interview slots tomorrow. The usual Slashdot interview rules apply.
Read More... 520 comments story

Comments: 101 +-   Bethesda Speaks On Gamebryo Engine, Final Fallout 3 DLC on Thursday July 09, @12:24PM

Posted by Soulskill on Thursday July 09, @12:24PM
from the more-and-better dept.
games
PsxMeUP writes "Game Observer conducted an interview with Ashley Cheng, Production Director at Bethesda. He answered questions about the Gamebryo engine, why they prefer it over other engines and the advantages it presented while making Fallout 3. Cheng also talks a bit about what inspired their designers while making Fallout 3 and what is in store for the PS3. Apparently, much of the team has read Cormac McCarthy's The Road, which inspired the look and story of Fallout 3. Bethesda, according to Cheng, will never create a game like Final Fantasy because the Gamebryo engine is better at handling 'open ended worlds ripe for exploration.'" Meanwhile, Bethesda's Jeff Gardiner spoke recently about the game's fifth and final DLC release, Mothership Zeta, which finds players aboard an alien spaceship in orbit. He said, "The player will have a handful of tasty alien technologies to play with. There are new fire arms and melee weapons, which will comprise the most powerful weaponry in the game."
Read More... 101 comments story

Comments: 54 +-   Jazz Technical Lead Erich Gamma Answers Your Questions on Wednesday July 08, @02:30PM

Posted by ScuttleMonkey on Wednesday July 08, @02:30PM
from the direct-line-to-the-experts dept.
programming
Last week you asked Jazz technical lead Erich Gamma questions about Jazz or anything else in his realm of expertise. Here are his answers, along with many external links and places to continue the conversation if you are interested.
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Comments: 83 +-   Ask Jazz Technical Lead Dr. Erich Gamma on Tuesday June 30, @01:49PM

Posted by ScuttleMonkey on Tuesday June 30, @01:49PM
from the sing-me-a-tune dept.
java
As IBM continues to build out Jazz, their community-oriented development site, technical lead Dr. Erich Gamma has offered to answer questions about Jazz or anything else in his realm of expertise. Among his many accomplishments, Erich worked with Kent Beck on the Java unit testing framework, JUnit, and was actively involved until JUnit 4. Dr. Gamma was also one of the fathers of Eclipse and the original lead on the Eclipse Java development tools. Feel free to fire away on Eclipse, Java, JUnit, the Rational suite, the Jazz site, or anything else you think Erich might be able to answer. Usual Slashdot interview rules apply. Update 19:05 GMT by SM: As pointed out by user Hop-Frog, Dr. Gamma is also co-author of the influential computer science textbook Design Patterns: Elements of Reusable Object-Oriented Software.
Read More... 83 comments story

Comments: 75 +-   CSIS Cybersecurity Commission Chairman Jim Langevin Answers Your Questions on Friday December 19 2008, @11:44AM

Posted by Roblimo on Friday December 19 2008, @11:44AM
from the yet-another-chapter-in-the-continuing-U.S.-government-cybersecurity-saga dept.
usa
Last week we solicited questions for US Representative Jim Langevin (D-RI), one of the chairs of the CSIS Cybersecurity Commission. Here are his answers — along with contact information for him if you want to continue the conversation.
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Comments: 92 +-   Ask Cybersecurity Commission Chairman Jim Langevin About US Cybersecurity Plans on Friday December 12 2008, @12:01PM

Posted by Roblimo on Friday December 12 2008, @12:01PM
from the Chapter-72854-in-the-endless-security-vs.-liberty-debate dept.
government
US Representative Jim Langevin (D-RI) is one of the chairs of the CSIS Cybersecurity Commission that released a comprehensive 96-page report on Dec. 8 under the title, Securing Cyberspace for the 44th Presidency. The aim of the Commission is to help the incoming administration balance "cyberspace" security needs with civil liberties. We'd like to thank Rep. Langevin and his staff (some of whom are ardent Slashdot readers) for taking time to answer your (hopefully) cogent questions. Usual Slashdot interview rules apply, and — also as usual — we'll post Rep. Langevin's answers as soon as he gets them back to us.
Read More... 92 comments story

Comments: 402 +-   Blizzard Answers Your Questions, From Blizzcon on Wednesday October 15 2008, @12:55PM

Posted by ScuttleMonkey on Wednesday October 15 2008, @12:55PM
from the mmmwwwruurgll dept.
rts
Last week we asked you to submit questions for several Blizzard employees on a wide range of issues. Since we undertook the pilgrimage to Blizzcon in person this year, we decided to use the question ideas as a guide rather than an absolute, so that it could be a little more conversational in tone. Below we have included the responses from Chris Sigaty, lead producer on StarCraft II; Jeffrey Kaplan (aka Tigole), game director for World of Warcraft; Leonard Boyarsky, lead world designer on Diablo III; and Paul Sams, Blizzard's COO. One interesting point: Paul Sams indicated in his interview that, with enough interest, Blizzard would be willing to entertain the idea of open sourcing some of their older games. He suggested that if you are interested in this to contact them directly (please be at least semi-coherent and polite). Update 19:00 by SM: Bob Colayco from Blizzard just contacted us to mention that if users wish to leave feedback about open sourcing games, support for Linux, or anything else you would like to express to them, you should do so in the comments section of this story. They plan on perusing the comments below for user feedback and interest, so don't be shy.
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Comments: 504 +-   Ask Blizzard Employees About Things That Matter on Monday October 06 2008, @02:44PM

Posted by ScuttleMonkey on Monday October 06 2008, @02:44PM
from the opportune-moment dept.
games
In just a few days, some of us will be making the trek to this year's Blizzcon event in Anaheim, CA. In addition to the interesting announcements, sneak peeks, and other distractions, we will be sitting down with several Blizzard employees to answer any questions you might have. So far we have scheduled some time with Chris Sigaty, lead producer on StarCraft II; Jeffrey Kaplan (aka Tigole), game director for World of Warcraft; Leonard Boyarsky, lead world designer on Diablo III; and Paul Sams, Blizzard COO. Please address your questions to one (or several) of these candidates and try to keep them civil and on topic. Questions about Diablo III's art style will most likely be omitted since we have limited time and that dead horse has already been beaten into submission. The usual Slashdot interview rules apply, but beyond that, the sky is the limit.
Read More... 504 comments story

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