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Comments: 160 +-   Online "Guilds" Mirror Real Life Gangs on Monday November 30, @09:17AM

Posted by CmdrTaco on Monday November 30, @09:17AM
from the you-can't-quit-the-bloods dept.
rpg
j-beda writes "In June 2009, Dr. Neil Johnson published a paper titled 'Human group formation in online guilds and offline gangs driven by a common team dynamic' in Physical Review E that found the way in which WoW 'guilds' form can be described by a mathematical model that can also be applied to an unrelated group of people: street gangs in Los Angeles. Since 'Any group that satisfies these fairly autonomous, competitive criteria would also (fit the model),' said Dr. Johnson, the findings are of interest to those combating international as well as local terrorist cells."
Read More... 160 comments story

Comments: 80 +-   The Psychology of Achievement In Playing Games on Thursday November 26, @03:07AM

Posted by Soulskill on Thursday November 26, @03:07AM
from the no-you-don't-get-points-for-reading-this dept.
games
A post on Pixel Poppers looks at the psychological underpinnings of the types of challenges offered by different game genres, and the effect those challenges have on determining which players find the games entertaining. Quoting: "To progress in an action game, the player has to improve, which is by no means guaranteed — but to progress in an RPG, the characters have to improve, which is inevitable. ... It turns out there are two different ways people respond to challenges. Some people see them as opportunities to perform — to demonstrate their talent or intellect. Others see them as opportunities to master — to improve their skill or knowledge. Say you take a person with a performance orientation ('Paul') and a person with a mastery orientation ('Matt'). Give them each an easy puzzle, and they will both do well. Paul will complete it quickly and smile proudly at how well he performed. Matt will complete it quickly and be satisfied that he has mastered the skill involved. Now give them each a difficult puzzle. Paul will jump in gamely, but it will soon become clear he cannot overcome it as impressively as he did the last one. The opportunity to show off has disappeared, and Paul will lose interest and give up. Matt, on the other hand, when stymied, will push harder. His early failure means there's still something to be learned here, and he will persevere until he does so and solves the puzzle."
Read More... 80 comments story

Comments: 85 +- Screenshot-sm   Writing For Video Game Genres on Monday November 23, @01:05PM

Posted by samzenpus on Monday November 23, @01:05PM
from the read-all-about-it dept.
books
Aeonite writes "The third book in a pseudo-trilogy, Writing for Video Game Genres: From FPS to RPG, offers advice from 21 experts in the field of video game writing, pulled from the ranks of the IGDA's Game Writers Special Interest Group and wrangled together by editor Wendy Despain. It follows in the footsteps of Professional Techniques for Video Game Writing and Game Writing: Narrative Skills for Videogames, and in keeping with the trend, offers the most specific, targeted advice for how to write for an assortment of game genres." Read below for the rest of Michael's review.
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Comments: 452 +- Screenshot-sm   Review: Dragon Age: Origins on Monday November 09, @12:01PM

Posted by Soulskill on Monday November 09, @12:01PM
from the blood-spattered-goodness dept.
rpg
Since the release of Baldur's Gate in 1998, BioWare has cultivated a strong reputation for quality role-playing games, exploring various aspects of the genre ranging from traditional D&D roles and rules to space marine and Jedi Knights. Dragon Age: Origins is a shift back to traditional swords-and-sorcery standards, unashamedly embracing the archetypes that made RPGs what they are, and using them to tell a complex, interesting story in a familiar yet unexplored world. In addition, BioWare has done yet another iteration of their combat system to make it deeper and allow the player to dictate the level of engagement. The result is that Dragon Age: Origins is one of the best RPGs in recent history. Read on for the rest of my thoughts.
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Comments: 118 +-   D&D On Google Wave on Friday October 30, @02:53AM

Posted by Soulskill on Friday October 30, @02:53AM
from the i-failed-my-invite-throw dept.
google
Jon Stokes at the Opposable Thumbs blog relates his experience using Google Wave as a platform for Dungeons and Dragons — the true test of success for any new communications technology. A post at Spirits of Eden lists some of Wave's strengths for gaming. Quoting: "The few games I'm following typically have at least three waves: one for recruiting and general discussion, another for out-of-character interactions ('table talk'), and the main wave where the actual in-character gaming takes place. Individual players are also encouraged to start waves between themselves for any conversations that the GM shouldn't be privy to. Character sheets can be posted in a private wave between a player and the GM, and character biographies can go anywhere where the other players can get access to them. The waves are persistent, accessible to anyone who's added to them, and include the ability to track changes, so they ultimately work quite well as a medium for the non-tactical parts of an RPG. A newcomer can jump right in and get up-to-speed on past interactions, and a GM or industrious player can constantly maintain the official record of play by going back and fixing errors, formatting text, adding and deleting material, and reorganizing posts."
Read More... 118 comments story

Comments: 201 +-   Free-To-Play Switch Going Well For D&D Online on Thursday October 15, @02:37AM

Posted by Soulskill on Thursday October 15, @02:37AM
from the price-is-right dept.
rpg
babboo65 writes "Dungeons and Dragons Online is enjoying a second life in terms of player count and buzz, all thanks to its new business strategy: giving the game away. Turbine is making their MMO as accessible as possible, and that includes making players who don't pay anything as happy as possible. Subscriptions are up 40 percent. Ars explores how free can be very profitable."
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Comments: 241 +-   Dragon Age: Origins To Get Paid DLC Expansion — On Launch Day on Thursday October 08, @03:10AM

Posted by Soulskill on Thursday October 08, @03:10AM
from the say-what-now dept.
rpg
BioWare's upcoming RPG, Dragon Age: Origins, is set to launch on November 3rd. Today they announced details about some of the downloadable content they have planned for the game. In fact, it's scheduled to become available on the same day the game launches, at a cost of $7. (The PS3 version will be slightly delayed). "Called the Warden's Keep, the DLC will add a dungeon-based quest to the game along with six new abilities, a variety of items, and a base where players can trade with merchants. It will feature a supernatural storyline set in an ancient — and possibly haunted — fortress once used as a redoubt by the Grey Wardens, the ancient order at the center of Origins' main storyline." There will be two additional bits of DLC that are available for free to people who have purchased the game new. One "adds a stone golem character to the player's party from the beginning of the game, unlocking numerous story options," and the other increases a character's defense against some attacks in-game.
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Comments: 104 +-   NCSoft Drops GameGuard From Western Launch of Aion on Saturday September 19, @10:17AM

Posted by Soulskill on Saturday September 19, @10:17AM
from the they-can-be-taught dept.
rpg
chalkyj writes "NCSoft has announced that they will be dropping GameGuard from the western launch of their upcoming MMORPG, Aion. The flawed Korean anti-cheat software has been heavily criticized for employing root-kit like techniques and conflicting with many hardware configurations. The final straw is thought to have been the stability issues experienced by players during open beta and the community outcry it caused. The decision makes Aion, which recently announced over 400,000 western pre-orders, a real contender in the western MMO market."
Read More... 104 comments story

Comments: 203 +-   Review: Champions Online on Tuesday September 15, @11:15AM

Posted by Soulskill on Tuesday September 15, @11:15AM
from the are-you-a-hero dept.
games

Champions Online is Cryptic Studios' latest entry into the Superhero MMORPG genre, representing several years of advancement in game design both for Cryptic and for MMOs as a whole. It's no longer a new field, and there are now certain expectations about what an MMO should contain, and how it should play. Two major factors to a new game's success or failure are the standards they embrace and do well, and the ones they reject and do differently. Champions Online succeeds at adapting many established concepts, while still setting themselves apart from the typical swords & sorcery backdrop. Read on for the rest of my thoughts.

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Comments: 224 +- Screenshot-sm   Girls Wired To Fear Dangerous Animals on Monday September 14, @12:00PM

Posted by samzenpus on Monday September 14, @12:00PM
from the don't-play-with-venomous-things dept.
science
Foot-in-Mouth writes "New Scientist reports that girls are more "primed" to fear spiders and snakes, compared to boys. Infant boys and girls were shown pairs of images, a fearful and a happy object (such as a spider and a flower), measuring the boys' and girls' dwell times on the images. And in another similar test, normally happy objects (such as a flower) were given a fearful face and fearful objects were given a happy face. The results of these two tests suggested to the researcher that girls are not wired to fear spiders, for example, but rather girls are wired to more quickly learn to fear dangerous animals. The researcher, David Rakison at CMU, 'attributes the difference to behavioural differences between men and women among our hunter-gatherer ancestors. An aversion to spiders may help women avoid dangerous animals, but in men evolution seems to have favoured more risk-taking behaviour for successful hunting.' This reminds one of men's obsession with video games. Will game designers use this information to tweak video games for gender, either to make the games more or less frightening?"
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Comments: 54 +-   An Early Look At Ragnar Tornquist's The Secret World on Friday September 11, @03:10AM

Posted by Soulskill on Friday September 11, @03:10AM
from the pretty-pictures dept.
rpg
At the recent Penny Arcade Expo, Funcom revealed a ton of new information on The Secret World, an MMO being designed by Ragnar Tornquist that's aiming to buck several of the genre's common trends. Tornquist also spoke later about several of the game's features and some of the design philosophy that they're working with. The game does not have a traditional class or leveling system. Instead, players gather the powers they want to use and align themselves with various factions of their choosing. "We want you to feel part of a world where the conspiracies are so dense and the politics is so thick that, when you join the secret society as a novice at the very beginning, it's this vast organization, and you'll have no idea how it works initially." PvP will be largely segregated from PvE, and new players will be able to contribute in fights that involve more experienced players. Funcom released some concept art and in-game screenshots for The Secret World to go along with a new cinematic trailer.
Read More... 54 comments story

Comments: 34 +-   BioWare On Building a Community For Dragon Age on Wednesday September 02, @05:13AM

Posted by Soulskill on Wednesday September 02, @05:13AM
from the let-me-tell-you-a-story dept.
rpg
Ray Muzyka, co-founder of BioWare, sat down with Gamasutra to discuss upcoming RPG Dragon Age: Origins, as well as some of the features they're working on for release alongside the game. In particular, they are interested in building a framework for players to show off their characters and share stories about the gameplay they encounter. "We're creating a community site that's going to enable the fans to get revved up about what each other is doing. They're showing their choices and consequences to friends. Even though it's single-player, you can still reveal those choices to each other and have fun doing it. It enables some of that stuff that occurs anecdotally amongst friends at the water cooler: 'Hey, did you play this yet? Did you go this way?' 'No, I didn't run into that. I did it this way.' 'Really? I didn't run into that at all!' You can meet people who are across the world and enable them to see those kinds of things, too, which I think will lead to a lot of fun discussion and collaboration in the community."
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Comments: 41 +-   Developer Explains Clone/Transhumanist RPG on Friday August 28, @11:57PM

Posted by Soulskill on Friday August 28, @11:57PM
from the gamers-don't-like-words-that-big dept.
rpg
destinyland writes "How much would you use technology to change yourself if humanity faced extinction? In this interview, the two creators behind Eclipse Phase explain their bizarre role-playing game, which 'expands the transhuman conversation.' All the characters can be identical clones, and when you switch bodies, it affects your core characteristics while damaging your sanity. But its spookiest concept is close to reality today: the idea of universal surveillance in which 'everything is networked and equipped with sensors and all meshed together.'"
Read More... 41 comments story

Comments: 316 +-   BlizzCon Keynote — New WoW Expansion, Diablo 3 Details on Friday August 21, @02:48PM

Posted by Soulskill on Friday August 21, @02:48PM
from the here-it-is dept.
rpg
BlizzCon kicked off this morning with a keynote address that brought some major announcements for some of their games. First, World of Warcraft's third expansion, Cataclysm, was officially revealed. It differs from the previous expansions in that they will not be creating an entirely new continent for players to explore. Instead, the two huge continents from the original game will be going through a literal cataclysm, causing some zones to be destroyed, new ones to become available, and existing ones to be entirely revamped. Big news came for Diablo III as well, with the announcement of the Monk class and a trailer showing how it plays. More details for both games as well as StarCraft II will undoubtedly become available over the next few days, but read on for more about what we already know. If you have any questions, don't forget to post them here.
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Comments: 52 +-   Fable III Announced For 2010 on Wednesday August 19, @01:10PM

Posted by Soulskill on Wednesday August 19, @01:10PM
from the a-boy-and-his-dog-and-his-empire dept.
rpg
Flea of Pain writes "Fable III is finally in the works! 'Peter Molyneux revealed that his team is working on Fable III, which will arrive in late 2010, two years after the release of Fable II. The game will give you the primary task of becoming Albion's king and leading the people to happiness and the kingdom to glory. Fable III will be something bold and different, Molyneux promises, stating that story and drama will play a major part in it. New things will be done with the dog and the bread-crumb-trails mechanic, which were present in the second game, and you will be offered complete control of your actions and your people's actions, as you will be the king of Albion. ... [Y]ou will need to balance many things, including poverty and greed, tyranny and compassion or progress and tradition, all in order to keep your subjects happy. Furthermore, you will be able to set taxes and decide how you will rule your subjects. Your spouse, be it a king or a queen, will also point you into various directions over the course of the game. It seems that you will start as a son or daughter of the hero from Fable II and then progress until the halfway point of the game when you will be named king or queen of Albion. This means that you need to keep your save data from Fable II in order for a higher degree of customization.'"
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Comments: 89 +-   CCP Announces Console MMO Tie-In To the EVE Universe on Wednesday August 19, @11:49AM

Posted by Soulskill on Wednesday August 19, @11:49AM
from the ambitious-endeavours dept.
rpg
Hork_Monkey writes "CCP Games, developer of the popular MMO EVE Online, has announced a new game called Dust 514. Building on the EVE universe, this game will provide planetary combat from an RTS and FPS perspective, with significant impact into the space combat aspects of EVE Online. Love or hate EVE Online, this appears to be an innovative way to expand the overall universe by catering to a different gamer audience. A video with a trailer and further explanation was posted from GDC Europe."
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Comments: 47 +-   First Age of Conan Expansion On the Way on Wednesday August 19, @02:55AM

Posted by Soulskill on Wednesday August 19, @02:55AM
from the now-with-one-hundred-percent-more-age dept.
rpg
Funcom announced today that they are working on the first expansion to Age of Conan, titled Rise of the Godslayer. In addition to high-level content, it contains new objectives for lower levels as well, in an effort to fill out the leveling process. It also introduces new factions that are at war with each other: "Faction gameplay plays a large role in Rise of the Godslayer, presenting the player with choices that earn them both allies and enemies in Khitai. Through questing and adventure players can advance through faction ranks, rewarding them with treasures such as epic new armor and weapons. Players can choose to continue their adventures with existing characters, acquiring new combat abilities and spells through a robust alternate advancement system, or start over again as a Khitan — an all-new culture." A brief trailer has been posted, and Eurogamer has a more detailed preview of the new content.
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Comments: 40 +-   Ultima Online Expansion Sept. 8, WAR Expansion In Near Future on Friday August 14, @10:08PM

Posted by Soulskill on Friday August 14, @10:08PM
from the bigger-and-better dept.
rpg
IndustryGamers recently spoke with Mythic Entertainment execs about the futures of Ultima Online and Warhammer Online. UO's newest expansion, Stygian Abyss, was recently given a September 8th release date. As for WAR, they say, "... we just finished up a major patch for Warhammer Online and there's a lot of stuff we're thinking about for improving and enhancing the gameplay experience and guaranteeing that the product lives up to the legacy of the Warhammer franchise. You should expect an expansion in the near future." The Overly Positive blog suggests that recent developer interviews have undergone a change in tone, demonstrating a greater willingness to acknowledge the game's flaws and work out ways to correct them.
Read More... 40 comments story

Comments: 256 +-   On Transitioning To an Asian-Style MMO, Such As Aion on Thursday August 13, @10:09PM

Posted by Soulskill on Thursday August 13, @10:09PM
from the mixing-real-culture-with-virtual-culture dept.
pcgames
A. Harvey writes "Ten Ton Hammer has an interesting article about the transition to Asian-style MMO games, specifically Aion. 'In many ways, the West is catching up to the East in terms of gaming. Per capita gaming ... and broadband proliferation is markedly higher in Asian markets. Gaming is much more social in the East as well; many players gather together in internet cafes to spend their game time with each other. Another surprising difference in most Asian-based games is that most functions of game control are mouse based.' I think the author hit the nail on the head that Aion will be a big success in North America and will introduce a lot of players to games with an Eastern feel."
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Comments: 184 +-   Making the Case That Virtual Property Is a Bad Idea on Thursday August 13, @02:07PM

Posted by timothy on Thursday August 13, @02:07PM
from the contrarians-just-can't-get-along dept.
court
pacergh writes "Many legal commentaries on virtual property argue that it should exist. Others argue why it can exist. None seem to explicitly spell out what virtual property will look like or how it will affect online worlds. Lost in the technology love-fest are the problems virtual property might bring. The Virtual Property Problem lays out a model for what virtual property might look like and then applies it to various scenarios. This highlights the problems of carving virtual property out of a game developer's rights in his creation. From the abstract: '"Virtual property" is a solution looking for a problem.' The article explains the 'failure of property rights to benefit the users, developers, and virtual resources of virtual worlds.'"
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Real computer scientists don't comment their code. The identifiers are so long they can't afford the disk space.