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Displays

Oculus Rift CEO Says Classrooms of the Future Will Be In VR Goggles 182

Posted by samzenpus
from the watch-and-learn dept.
jyosim writes "Oculus Rift isn't just for gaming. Brendan Iribe, CEO of the VR company, says the immersive tech will be "one of the most transformative platforms for education of all time." In an interview with Chronicle of Higher Education, he imagined laser-scanning every object in the Smithsonian for students to explore, and collaborating in shared virtual spaces rather than campuses. "The next step past that is when you have shared space, and not only do you believe that this object is right there in front of me, but I look around and I see other people just like we see each other now, and I really, truly believe that you’re right in front of me. We can look at each others’ eyes. If you look down at something, I can look down at the same time. And it’s every bit as good as this. And if we can make virtual reality every bit as good as real reality in terms of communications and the sense of shared presence with others, you can now educate people in virtual classrooms, you can now educate people with virtual objects, and we can all be in a classroom together [virtually], we can all be present, we can have relationships and communication that are just as good as the real classroom," he says.
Displays

Dell Demos 5K Display 204

Posted by Soulskill
from the all-the-pixels dept.
An anonymous reader writes: Even though 4k displays are just making their way into consumer affordability, manufacturers are already pushing beyond. Dell has previewed a computer monitor it calls a "5k" display. The resolution is 5120x2880, stuffing 14,745,600 pixels on a 27" screen. For comparison, that's more than seven times the amount of pixels in a 1920x1080 display. Pixel density is 218 PPI, roughly the same as a 15" Retina MacBook Pro. ExtremeTech suggests, "As far as we're aware, no one is actually making 5120×2880 panels, especially not at 27 inches diagonal – so what we're probably looking at is two 2560x2880 panels squished together as a 'tiled display.'" Unfortunately, it's pricy, expected to cost around $2,500. But hopefully it will help drive 4k display prices even further toward mainstream availability.
Cellphones

Samsung Launches Virtual Reality Headset For Galaxy Note 4 24

Posted by samzenpus
from the put-it-on-your-head dept.
An anonymous reader writes Samsung has launched a virtual reality headset called Samsung Gear VR Innovator Edition. It uses the new Galaxy Note 4 for a screen and technology from Oculus VR. The headset comes with four visual settings that simulate experiences such as sitting in a theater or being on stage. Despite partnering with Oculus, the Gear VR won't run Oculus apps, but Samsung says porting titles over shouldn't be too hard. From the article: "This is Oculus' first consumer product and, bizarrely, it's on a Samsung device. Oculus VR CTO John Carmack personally led the mobile software development team at Oculus, and the software interface is all built in collaboration with Samsung. It's basic: Point a reticle in the middle of the screen at what you want to select and tap the touchpad to select it. The options are sparse and base level, and the only content management that exists right now is a store of sorts. It looks like the Google Play store to an extent, except it's floating in space.
Displays

60,000 Oculus Rift DK2 Orders, 20,000+ Units Shipped, New Orders Ship In October 67

Posted by timothy
from the perfect-for-watching-movies-on-the-plane dept.
An anonymous reader writes The much lauded Oculus Rift DK2 is in high demand. Shipping began at the end of July and Oculus says they've already shipped more than 20,000 of their 60,000 orders. The company recently updated their order page to indicate that new units are expected to ship starting in October. The Oculus Rift DK2 is the company's second development kit which offers a number of major improvements over the original kit, called the DK1, which was the result of a successful Kickstarter back in August, 2012. Although the DK2 is intended for developers, the company openly offers the VR headset up for sale to anyone interested for $350. The Oculus Rift DK2s most notable enhancements are a higher resolution display and positional tracking capability as well as a number of other under-the-hood enhancements make the DK2 a huge improvement over its predecessor.
Android

Android Motorcycle Helmet/HUD Gains Funding 126

Posted by Unknown Lamer
from the 80s-future-realized dept.
DeviceGuru (1136715) writes Skully Systems has achieved Indiegogo funding for a high-tech Android 4.4 based motorcycle helmet with a head-up display (HUD), GPS navigation, and a 180-degree rearview camera. The Skully AR-1 helmet launched on Indiegogo on Aug. 10 and quickly blasted past its $250,000 flexible funding goal and has already surpassed $900,000 in funding. The helmet runs a heavily modified version of Android 4.4, with both screen size and safety in mind, according to Skully's Tow. 'You should not think of it as being Android as seen in a phone; it doesn't run the same skin,' wrote Tow on the Skully forum page. 'You instead should think of it as a variant of Linux, not Android per se. What counts is the device drivers, graphics rendering for our turn by turn directions and vehicle telemetry, etc. More nerdy things like communication over the I2C bus to the image processing module.' Helmets are available starting at $1,399, with shipments due in May 2015.
Displays

New Display Technology Corrects For Vision Defects 28

Posted by Unknown Lamer
from the fuzzy-pixels dept.
rtoz (2530056) writes Researchers at the MIT Media Lab have developed a new display technology that automatically corrects for vision defects without requiring glasses or contact lenses. This technique could lead to dashboard-mounted GPS displays that farsighted drivers can consult without putting their glasses on, or electronic readers that eliminate the need for reading glasses. The display is a variation on a glasses-free 3-D technology: a 3-D display projects slightly different images to the viewer's left and right eyes. Similarly, this vision-correcting display projects slightly different images to different parts of the viewer's pupil.
Displays

iFixit Takes Apart the Oculus Rift DK2, Finds Galaxy Note 3 Display Inside 57

Posted by timothy
from the wait-'til-it's-handed-out-like-earphone-on-the-plane dept.
An anonymous reader writes with a teardown from iFixit of the Oculus Rift Development Kit 2: "iFixit's teardown reveals lots of interesting hardware within, including 40 infrared LEDs, a well-organized motherboard, and a display panel lifted directly from a Samsung Galaxy Note 3. They also took apart the IR tracking camera for good measure." The review is the usual iFixit blend of funny, concise and technical; they include a nice shot showing those IR sources embedded in the plastic of the frame. Why the straight-from-a-phone display? "This seems to make economical sense, since Oculus is working to ship something like 45,000 DK2s—a goodly number for a mid-development prototype, but certainly not enough to warrant a fully custom display."
Displays

The Oculus Rift DK2: In-Depth Review (and Comparison To DK1) 54

Posted by timothy
from the here-put-this-on-your-face dept.
Benz145 (1869518) writes "The hotly anticipated Oculus Rift DK2 has begun arriving at doorsteps. The DK2s enhancements include optical positional tracking and a higher resolution panel, up from 1280×800 to 1920×1080 (1080p) and moved to a pentile-matrix OLED panel for display duties. This means higher levels of resolvable detail and a much reduced screen door effect. The panel features low persistence of vision, a technology pioneered by Valve that aims to cut motion artefacts by only displaying the latest, most correct display information relative to the user's movements – as users of the DK1 will attest, its LCD panel was heavily prone to smearing, things are now much improved with the DK2."
Displays

Day One With the Brand New Oculus Rift DK2: the Good, the Ugly and the Games 48

Posted by timothy
from the he-was-there dept.
muterobert (2927951) writes Paul James goes hands on with one of the first next-gen Oculus Rifts in the wild: "After much hacking (and some kind developer linkage) I stepped into a DK2 enabled version of Technolust and lost myself utterly! The stunning attention to detail, neon on black really lets the OLED panel shine here. In fact, this experience was the closest I think I've ever some to presence in virtual reality thus far. Leaning in to check the myriad retro objects, gawking at the lighting and just generally being blown away by the experience. This game was fabulous on the DK1, it's utterly compelling now."
The Military

"Magic Helmet" For F-35 Ready For Delivery 184

Posted by samzenpus
from the watch-your-six-and-stay-frosty dept.
Graculus writes with news that the so called "magic helmets" for the controversial F-35 are ready for action. This week, Lockheed Martin officially took delivery of a key part of the F-35 fighter's combat functionality—the pilot's helmet. The most expensive and complicated piece of headgear ever constructed, the F-35 Gen III Helmet Mounted Display System (HMDS) is one of the multipurpose fighter's most critical systems, and it's essential to delivering a fully combat-ready version of the fighter to the Marine Corps, the Navy, and the Air Force. But it almost didn't make the cut because of software problems and side effects akin to those affecting 3D virtual reality headsets.

Built by Rockwell Collins ESA Vision Systems International (a joint venture between Rockwell Collins and the Israeli defense company Elbit Systems), the HMDS goes way beyond previous augmented reality displays embedded in pilots' helmets. In addition to providing the navigational and targeting information typically shown in a combat aircraft's heads-up display, the HMDS also includes aspects of virtual reality, allowing a pilot to look through the plane. Using a collection of six high-definition video and infrared cameras on the fighter's exterior called the Distributed Aperture System (DAS), the display extends vision a full 360 degrees around the aircraft from within the cockpit. The helmet is also equipped with night vision capabilities via an infrared sensor that projects imagery inside the facemask
Security

Critroni Crypto Ransomware Seen Using Tor for Command and Control 122

Posted by samzenpus
from the protect-ya-neck dept.
Trailrunner7 writes There's a new kid on the crypto ransomware block, known as Critroni, that's been sold in underground forums for the last month or so and is now being dropped by the Angler exploit kit. The ransomware includes a number of unusual features and researchers say it's the first crypto ransomware seen using the Tor network for command and control.

The Critroni ransomware is selling for around $3,000 and researchers say it is now being used by a range of attackers, some of whom are using the Angler exploit kit to drop a spambot on victims' machines. The spambot then downloads a couple of other payloads, including Critroni. Once on a victim's PC, Critroni encrypts a variety of files, including photos and documents, and then displays a dialogue box that informs the user of the infection and demands a payment in Bitcoins in order to decrypt the files.

"It uses C2 hidden in the Tor network. Previously we haven't seen cryptomalware having C2 in Tor. Only banking trojans," said Fedor Sinitsyn, senior malware analyst at Kaspersky Lab, who has been researching this threat. "Executable code for establishing Tor connection is embedded in the malware's body. Previously the malware of this type, this was usually accomplished with a Tor.exe file. Embedding Tor functions in the malware's body is a more difficult task from the programming point of view, but it has some profits, because it helps to avoid detection, and it is more efficient in general."
KDE

KDE Releases Plasma 5 108

Posted by Unknown Lamer
from the wobblier-windows dept.
KDE Community (3396057) writes "KDE proudly announces the immediate availability of Plasma 5.0, providing a visually updated core desktop experience that is easy to use and familiar to the user. Plasma 5.0 introduces a new major version of KDE's workspace offering. The new Breeze artwork concept introduces cleaner visuals and improved readability. Central work-flows have been streamlined, while well-known overarching interaction patterns are left intact. Plasma 5.0 improves support for high-DPI displays and ships a converged shell, able to switch between user experiences for different target devices. Changes under the hood include the migration to a new, fully hardware-accelerated graphics stack centered around an OpenGL(ES) scenegraph. Plasma is built using Qt 5 and Frameworks 5." sfcrazy reviewed the new desktop experience. It would appear the semantic desktop search features finally work even if you don't have an 8-core machine with an SSD.
Displays

Coming Soon(ish) From LG: Transparent, Rollup Display 64

Posted by Unknown Lamer
from the animated-wall-paper dept.
jfruh (300774) writes Korean electronics manufacturer LG has shown off experimental, see-through, roll-up displays, paper thin and flexible and capable of letting through about 30% of the light that strikes it. The company is eager to sell the concept and promises it'll be arriving soon, though they've shown of similar (though less capable) technology over the past few years and have yet to bring any products to market.
Displays

Nano-Pixels Hold Potential For Screens Far Denser Than Today's Best 129

Posted by timothy
from the enhance-enhance-enhance dept.
Zothecula (1870348) writes "The Retina displays featured on Apple's iPhone 4 and 5 models pack a pixel density of 326 ppi, with individual pixels measuring 78 micrometers. That might seem plenty good enough given the average human eye is unable to differentiate between the individual pixels, but scientists in the UK have now developed technology that could lead to extremely high-resolution displays that put such pixel densities to shame."
Blackberry

BlackBerry's Innovation: Square-Screened Smartphones 139

Posted by Soulskill
from the bet-you-didn't-know-you-needed-that dept.
EthanV2 sends word that BlackBerry, having finally caught up to a world dominated by smartphones, is now trying to push the envelope by developing a smartphone with a square screen. The BlackBerry Passport has a 4.5-inch screen with a resolution of 1440x1440. The phone has a physical keyboard as well. In a blog post about the new phone, they show a picture with it side-by-side with an iPhone and a Galaxy S5 — the Passport is slightly taller than the iPhone, and significantly wider, as you'd expect. The Passport is a play for BlackBerry's "traditional" work-oriented user base, where the earlier BlackBerry Z10 and Z30 were efforts to break into the post-iPhone consumer smartphone space. Though the Passport may well be preferable for spreadsheets and word processing, that square screen will be much less useful for widescreen movies, and its wide, blocky design will entirely prohibit one-handed use. The Passport is expected to appear later this year, and it will launch with BlackBerry 10.3 (at least, according to early hands-on previews).
Displays

All Web Developers Should Have Access to a Device Lab (Video) 60

Posted by Roblimo
from the still-working-on-making-website-standards-after-all-these-years dept.
This interview with Googler Pete LePage took place at Google I/O 2014, where Pete and coworker Matt Gaunt set up a Device Lab with 46 different devices on their display wall. The point wasn't to show off Google's coolness as much as it was to let developers see how their websites displayed on as wide a range of mobile devices as possible. This is reminiscent of the last century's Any Browser campaign, which was set up to encourage developers to make sites that worked right in any browser instead of having a WWW full of sites "best viewed in Exploroscape" that displayed poorly in other browsers.

Today, the trick is to make a site that is fully functional across a wide range of devices with different size screens that a user might decide to view in landscape mode one day and portrait mode the next. Google is happy to share their MiniMobileDeviceLab with you to help set up multi-unit displays. Pete also suggests checking out PageSpeed Insights and Web Fundamentals even if you're a skilled and experienced Web designer, because those two Google sites are chock full of information on how to make sure your site works right on most devices and in most popular browsers. (Alternate Video Link)
Displays

Oculus VR Announces Its First Oculus Connect In Los Angeles 1

Posted by timothy
from the on-your-face-like-a-squid dept.
An anonymous reader writes "The virtual reality startup Oculus announced the organization of a conference for professionals, developers and designers. "Oculus Connect" will be held September 19-20 in Los Angeles. Objective: To accommodate participants of virtual reality and start creating momentum around Oculus VR after acquisition Oculus last year by Facebook. The startup virtual reality is now turning to professionals to gauge their interest in technology ... and to develop content. . Oculus says on its website "Oculus Connect is a conference that brings together developers, designers and creatives from around the world to share and collaborate new virtual reality experiences."
Books

Book Review: Data-Driven Security: Analysis, Visualization and Dashboards 26

Posted by samzenpus
from the read-all-about-it dept.
benrothke writes There is a not so fine line between data dashboards and other information displays that provide pretty but otherwise useless and unactionable information; and those that provide effective answers to key questions. Data-Driven Security: Analysis, Visualization and Dashboards is all about the later. In this extremely valuable book, authors Jay Jacobs and Bob Rudis show you how to find security patterns in your data logs and extract enough information from it to create effective information security countermeasures. By using data correctly and truly understanding what that data means, the authors show how you can achieve much greater levels of security. Keep reading for the rest of Ben's review.
Handhelds

Overkill? LG Phone Has 2560x1440 Display, Laser Focusing 198

Posted by timothy
from the too-much-overkill-is-never-enough dept.
MojoKid (1002251) writes LG is probably getting a little tired of scraping for brand recognition versus big names like Samsung, Apple and Google. However, the company is also taking solace in the fact that their smartphone sales figures are heading for an all-time high in 2014, with an estimated 60 million units projected to be sold this year. LG's third iteration of their popular "G" line of flagship smartphones, simply dubbed the LG G3, is the culmination of all of the innovation the company has developed in previous devices to date, including its signature rear button layout, and a cutting-edge 5.5-inch QHD display that drives a resolution of 2560X1440 with a pixel density of 538 PPI. Not satisified with pixel overload, LG decide to equip their new smartphone with 'frickin' laser beams' to assist its 13MP camera in targeting subjects for auto-focus. The G3 performs well in the benchmarks with a Snapdragon 801 on board and no doubt its camera takes some great shots quickly and easily. However, it's questionable how much of that super high res 2560 display you can make use of on a 5.5-inch device.
Cellphones

On the Significance of Google's New Cardboard: An Idea Worth Recycling 42

Posted by timothy
from the off-the-shelf dept.
Last week at Google I/O, the company introduced Cardboard, its cheap-and-cheerful (it's made of cardboard, after all) approach to nearly instant VR viewing. It's no Oculus Rift — lacking the Rift's connection to a powerful backend PC, it can't do the same heavy lifting. In fact, it looks sort of like a prank, and the announcement at I/O that everyone at the conference would be getting "a piece of cardboard" drew a lot of chuckles. Gigaom argues that it's nonetheless extremely valuable, because it makes immersive viewing easy and cheap for anyone with a fairly capable smartphone — a pretty satisfying experience in itself, and a good taste of what even higher-end viewers can bring. "In addition to the Cardboard app," writes an anonymous reader, "Google has pushed out an updated version of Google Maps which includes a VR mode for Street View." And if you weren't blessed with an I/O pass, and aren't sure about your skills cutting one out of a pizza box, note that you can buy a kit for about $25, including the RF tag that will tell a phone to fire up the Cardboard app. (The linked article says an aluminum version is in the works from at least one company; I'd like to see one in corrugated plastic — strong but light — and with connection points for a headstrap.) If you've made something similar (or would like to), what would you improve in the design or feature set? (Look soon for a video introduction to Cardboard with Google VP Clay Bavor, too.)

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